- Réponses 70
- Vues 11,9 k
- Créé
- Dernière réponse
Meilleurs contributeurs dans ce sujet
-
HawK-EyE 15 messages
-
TheSniderMcWood 13 messages
-
V42 6 messages
-
MadJax 5 messages
Jours populaires
Most Popular Posts
-
Non, ce que je voulais dire, c'était montrer quel choix était survolé, un peu comme quand on passe la souris dessus
Featured Replies
En ligne récemment 0
- Aucun utilisateur enregistré regarde cette page.
Centralisation des informations sur le gameplay de Fallout 4
Source : http://www.gamespot.com/articles/fallout-4-interview-we-re-probably-doing-too-much/1100-6428336/
I wanted to talk about the VATS system in Fallout 3. People loved it, but they also needed to rely on it, because the baseline first-person shooting was...
It was mehh...
It was a little... I'm being diplomatic here.
It was a little... I think we're on the same page.
Have you made changes to it?
We started out with Fallout 4 knowing that, look, we can't apologise for being a role-playing game. We have to build a first-person shooter, and it needs to be a really, really good one. We spent a lot of time on that.
So it seems like, you can use the VATS system, but if you prefer you can play Fallout 4 as though it was an FPS.
Yes, absolutely, although we want players to have the edge if they use the VATS system. If you're building your character for VATS, it's really powerful.
et celui-là :
In terms of the main Fallout 4 game, what inspirations do you have?
Well, in our games, we want to give you complete freedom. So, I think of the last few years, I think GTA V had succeeded the most at the same type of thing we try to do. I look at that game and think, "Wow, I just don't know how they did this."
That's what we try to create, that sense of going anywhere and doing anything. GTA V does it so well. It puts you in its world and it makes you its director. It says yes to the player a lot, and that's what we try to do. It's just a phenomenal game.
Il manque encore pleins d'infos et de références sur les éléments du gameplay du jeu, notamment l'importance du travail avec idSoftware, le système de visée, les caméras, les changements sur le VATS, les coups critiques etc...
Modifié par HawK-EyE
pour me contacter:
[email protected]-> [email protected]