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[RELOADED] FOnline Reloaded: Wipe + Mises à jour

Posté(e)

Initial Changelog

 

Révélation

Changelog (01.05.2015)

- Server data will be wiped.

Interface, hotkeys etc.

- Added on-screen timers for all drugs
- Changed format in which all on-screen timers shorter than 24 hours are displayed
- Added hex-shooting for Rocket Launcher and Grenade Launchers; press CTRL while having cursor in attack mode (A)
- Added hex-throwing grenades from inventory; press ALT while having cursor in attack mode (A); grenades should stay in inventory; right-click to switch between various types of grenades
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
- Reworked on-cursor awareness; now shows also player's faction (except NPC factions) and high ranks (only Leader/Officer)
- Awareness now shows the amount of ammunition in the person’s weapon

FOnline2238.cfg Changes

New entries inside [Bindings] section: Can now Hotkey these actions.
DocSelf - causes using Doctor skill on your character;
FASelf - causes using First Aid skill on your character;
ToggleMsFov - shows Motion Sensor range indicator;
ToggleRoof - shows/hides roofs;
ToggleWall - shows/hides walls;
SSOther - causes using Super Stimpak on critter under cursor;
StopMove - causes player character to stop moving;
Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
ScienceAtHex - dismantles items on current hex (up to 100 items); disabled in towns;

New entries inside [CombatLog] section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log

Character Changes (stats, perks, drugs etc.)

- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- If player has weapon skill higher than 200%, weapon deterioration is as fast as previously was at 200% skill value
- Drugs no longer cause addictions for non-Chem Reliant users
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
- Stonewall changed:
    Roll vs Knockdowns: changed from (vs END) to (vs END-3)
    Roll vs Knockdowns from Explosion/Shotgun:
        6 ST - changed to 40% from 19%
        7 ST - changed to 50% from 38%
        8 ST - changed to 60% from 57%
        9 ST - changed to 70% from 76%
           10 ST - changed to 80% from 95%

- Doctor/First Aid skill cooldowns changed to linear dependency:
      <50% - always 180 seconds
           50% - changed to 180s from 360s
            75% - changed to 165s from 240s
           100% - changed to 150s from 180s
           125% - changed to 135s from 145s
           150% - unchanged, 120s
           175% - changed to 105s from 103s
           200% - unchanged, 90s.

Item Changes

- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
- Hypo healing increased from 75-120 to 100-150
- Running with M60 enabled
- 7.62mm ammo crafting requires Big Gunsmith profession level 1 (instead of 2) and 10x Gunpowder (instead of 5x HQ Gunpowder)
- .45 ammo requires 5x Gunpowder (instead of 2), added option to craft 500x .45
- Wrench base price increased to 400, Oil Can base price increased to 1500
- Power Fist and Mega Power Fist ammo capacity increased from 25 to 50
- Combat Armor now also needs Fire Gecko skin to be crafted (experimental change)
- Crafting experience has been changed, now it’s based on the number and type of resources required
- Crafting list has been re-ordered
- Super Sledge is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Sledge damage from 18-36 to 36-72
- Wakizashi Blade added to crafting table
- Wakizashi Blade is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Cattle Prod damage from 20-31 to 40-62
- Changed Louisville Slugger damage from 12-30 to 24-60 and weapon perk from knockback to enhanced knockout
- Changed Plasma Torch damage from 100-200 to 50-100 (swing) and from 150-250 to 75-125 (thrust); no, it's not available YET
- Jet Antidote is changed into Drug Antidote and removes all drug addictions and effects
- Dragon's Breath ammo removed from traders
- Turbo Plasma Rifle removed from cave spawns
- Added fridge to craftable containers
- Improved Flamer changed to Incinerator and its damage boosted from 100-125 to 110-135
- Consumable food now heals 4-20 current HP
- Cookies changed to generic food that heals a small amount of HP

MISC Changes:

- Added party-shared experience for mob kills in non-town maps; works for alive players who see killed NPC/mob and are in the same follow group (party); killer receives bonus +25% experience
- Added reroll feature; use ~deleteself while standing in a tent/faction base and having 10,000 Bottle Caps in inventory. After the character is removed, a Book of Achievement is spawned in its place. Use the book on a new 1-lvl char to gain the levels of your old character. It will disappear when used completely. Obviously, it can't be used on more than one character. It does not spawn when the deleted character has only 1 level. The Book of Achievement gives only character levels. No support perks.
- Added "Forget location" option in tent campfire
- Changed colour of faction bases on worldmap
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs
- Removed dumb speech for low intelligence characters
- Slaves will gather only up to 200kg of resources
- NPC talk/barter time increased to 1000 seconds
- Using "push critter" now moves your character to the occupied hex
- Vault 15 NPCs are less powerful now
- 3D creatures replaced with 2D animals
- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%

Fixes:

- Added the final dialogue for the BoS chain quest involving the investigation of a bunker (you can now deliver the retrieved data to the Quartermaster on the first level of the Lost Hills bunker)
- Gunrunners Briefcase hopefully fixed and finally repeatable
- Changed player's current Action Points when entering TB encounter with active TB combat to 0
- Fixed high scores for Close Combat characters
- Fixed a bug with Fast Metabolism on registration screen
- Fixed TC broadcast timers
- Fixed the bug with weapons not being returned after leaving Hub Arena
- Fixed the bug causing companions to not change their model when wearing armor
- Fixed the bug causing hex throwing non-weapon items to not benefit from Heave Ho!
- Fixed the bug causing hex throwing grenades to not benefit from Bonus Rate of Fire
- Fixed the bug with Motion Sensor and preview screen
- Fixed the auto-closing door in the Ruined Military Bunker (was previously causing problems if you died behind it with the key)
- Fixed Vertibird LZ in Ruined Military Bunker intro map
- Fixed blockers on some encounter maps
- Fixed an exploit allowing players to steal Advanced Workbenches from public locations
- Childkiller should now be correctly removed when resetting your Karma at the Cathedral.
- Removed party requirement for Tanker quest, Gunrunner's Briefcase quest, and the quest given by Marge LeBarge in Redding
- Numerous dialogue, messages, map and description fixes

Hinkley changes:

- added drugs to Barman in lobby
- added 3x Super Stimpaks when the fight starts, they are removed on the end of each fight
- Players will always have full HP when teleported to arena or lobby
- changed maximum amount of items player can get in short time from outfitter from 6 to 20
- added Wakizashi Blade, Desert Combat Armor/Helmet to outfitter
- added more guards outside the arena
- it is no longer possible to enter Hinkley with items
- all items are now removed from character when leaving Hinkley

TODO (expect changelog update on these)

- Changing TC box spawns (will not spawn implants/rare stuff, will spawn small amount of drugs and ammo, and much more bottle caps)
- Changing Warehouse/Glow "special" locker spawns (less rare stuff)
- Adding implant/various rare stuff to Special Encounters loot
- Removal of New Reno Commercial locker
- Built-in functionality of Awareness perk (and removing this perk)
- Adding new names for player driven factions

My comment on these changes:
This was supposed to be a reset with few features. Some changes are radical (like slave mining, or Lifegiver), some are purely experimental (CA recipe change, Tesla discharge). We'll see how they work.
As you can see, there are many improvements regarding interface, but there will be many more coming in new session. Same with all new content - there is a lot of we're working on, but we weren't able to include it this time.
Things from "TODO" above should be done before wipe. Some patches can be expected after wipe (critical table maybe).

Source of Reloaded 1st session will be published soon, for those who wish to host it locally, work on it or check some things.

Ajouts de dernière minute

 

Révélation

- Fixed handling keybinds assigned to same main key but with different alt/ctrl/shift keys


- Added inventory management shortcuts (while in normal cursor mode):
              - LShift + Click = drop item from inventory on ground while in inventory/pickup screen
              - LCtrl + Click = move item between inventory and container while in pickup screen

- First Aid and Small Guns books now give skill points,
- Skill books now cost 1600-2000,
- H&K G11/G11e are now one-handed weapons,
- 14mm Pistol dmg increased from 18-28 to 20-30, range from 24 to 28, clip capacity from 6 to 10,
- Decreased AP cost of throwing spears from 6 to 5,
- Base range of all throwing weapons is now 15,
- Detonator parts price changed to 2500,
- Character can no longer be radiated when installing implants,
- Metal Armor Mk2 and Metal Mask Mk2 can now be crafted in normal workbench,
- Team colours in Hinkley changed to blue and orange,
- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).

 

- All characters have Awareness perk by default;
- Added new names for player driven factions;
- All TC towns can be now captured at any time.
- TC reward changed; lockers no longer spawn implants, ammo and drugs (except Jet in Den). They spawn 4000-8000 bottle caps every 30mins and a small amount of resources, depending on town.
- Implants, power armors and top rare weapons are now spawned only in Special Encounters (Old Bunker quest and Hidden Shelter).
- Added "Drop all items you carry." dialogue option to followers.

Special locker changes:
- Removed from New Reno Commercial;
- Added to last level in Ares;
- It doesn't spawn implants, PA, HPA and rare weapons,
- It spawns regular top gear with bonuses and some semi-rare armors (variants of Combat Armor), ammo can be spawned there also, including small amounts of Dragon's Breath shotgun shells.

 

Changelog 03/05/2015

 

Révélation

- Introducing "Scout-Boy"! Now you will see encounter types on visited worldmap zones. Requires Scout support perk.
Note for interface modders/custom interface users:
to change position of displaying Scout-Boy on screen you need to add GmapEncounters into .ini file in your Client/data/art/intrface directory.
Example of entry with default values used for original interface:
GmapEncounters=190 25 500 10

- Fixed a bug with production machines (Still etc.) stuck in "still working" state.
- Fixed a bug with "End Turn" hotkey not working if you had remaining action points from Bonus Move (yellow).
- Fixed some weapons stats that weren't updated in previous update somehow. See this thread for details.
- Fixed a bug with "Radtoad" encounter. See this thread for details.
- Fixed a bug with Ctrl/Shift+click actions in Turn-based when it's not your turn.
- Removed implant spawn in Hidden Shelter special encounter.

Important:
- Run updater in order to download "Encounters.dat" file.


ScoutBoy in action:

wcxLXey.jpg

Changelog 04/05/2015

 

Révélation

- Party points required for companion decreased from 100 to 70,


- Cost of Private mine decreased from 100.000 to 40.000,
- Guns and Bullets and First Aid books can be now found in various lockers,
- Sniper Rifle dmg changed from 20-40 to 25-35,
- Gatling Laser dmg changed from 49-99 to 64-84,
- Rocket Launcher dmg changed from 49-100 to 64-85,
- XL70E3 dmg changed from 20-40 to 25-35,
- Added more veins in guarded and private mines,
- Fixed new lockers in Glow/Ares,
- Fixed a bug where you wouldn't be teleported to Hinkley arena while having drugs in inventory,
- It is possible to get implant module from Hidden Shelter special encounter again,
- NPCs from caravan-only encounters have Agility lowered by few points, should make caravan runs a bit easier.

 

Changelog 06/05/2015

 

Révélation

- Stats of "special" NPCs in caravan encounters were lowered again: HP by 20-35%, damage perks, experience points (work in progress). Please try caravans and post feedback.


- Ares changes: added new lockers, mutants, and few bosses. There is chance for items with bonuses in the area, also 4.7mm and Gauss ammo can be found there.
- Fixed Grave Digger not closing graves in right side of Golgotha.
- Fixed "Improved Flamer" text in some places.

- Added ~customborder or ~cb command. It will draw hexagonal border around your character with radius specified as parameter.
Radius range: 0 - 100. Setting radius to 0 disables drawing (~cb 0).
Example: ~cb 10
will draw hexagonal border around your character with 10 hexes radius.
It can be used for example to draw rocket splash around your character for better positioning in combat, for sneakers to know how close they can get to enemy and not get in motion sensor range, for sniper to draw line marking distance they have to keep from enemy bursters.

- Added few more things that can be specified in FOnline2238.cfg files in [2238] section:
ShowMsFov=1
(1 - motion sensor range indicator on, 0 (default) turn if off)
ShowNpcAwareness=1
(1 - turn on displaying HP over NPC head, 0 (default) turn it off)
ShowPlayerAwareness=1
(1 - turn on displaying HP over PC head, 0 (default) turn it off)
CustomBorder=1
(1 - turn on displaying custom border, 0 (default) turn it off)
CustomBorderRange=10
(range of custom border, default = 0 (no drawing))
CustomBorderColor=30 30 90
(color of custom border R G B, default 30 30 90)

Sidenote from mojuk:
There already were two things not everyone knows about:
Fog=1
(1 - turn Fog of War on on start, 0 (default) turn it off)
IgnoreLangChange=1
(1 - disable ctrl+shift/alt+shift combination changing your keyboard language, 0 (default) allow changing)

Sidenote from Wipe:
both are on wiki since 2238

 

Changelog 09/05/2015

 

 

Révélation

New Fixboy


- Added a multiplier in order to craft multiple items at once (up to 99). Use Left Shift when changing counter for x10 increase/decrease.
- Added FIX ALL button that crafts chosen item using all resources available in your inventory (you don't need to set multiplier). FIX ALL is working like a checkbox button, you just click it and then click FIX. It will craft max. 100 items.
- Added Fixboy filters.

Important:
1. Run Updater.exe in order to download new file required for Fixboy.
2. Custom interfaces need to be modified in order to be working with new Fixboy. Until they are updated, you should use a client with default interface for crafting.

Caravans changes(work in progress)
- Decreased resistances of NPCs in caravan-only encounters.
- Changed maximum number of caravan NPC guards from 3 to 8.

Other changes
- Right mouse button in hex shooting mode will now cancel aiming and change cursor to move mode instead of shooting.
- Changed base AP cost of Flamethrower and Incinerator from 7 to 6 AP.
- Fixed bug with NPC - Regulator near hanged body in Boneyard.
- Added locker and some guards to New Reno Sewers (mid-tier loot).
- Adjusted 4.7mm ammo spawn in Ares.
- Minor map adjustments in Ares.
- Fixed few bugs with Ctrl+click and containers.

 

 

Featured Replies

Posté(e)

A quand un mod coop fonline avec une histoire et des quêtes non basé sur du pvp ? Comme un fallout 2 en multi dans un monde persistant quoi. Comme tous les jeux indé sandbox qui sortent, minecraft pour ne citer que lui en exemple. Parce que fonline finalement, atteint vite ses limites car tout se base uniquement sur du pvp laissant le véritable intérêt d'un "fallout" à la trappe. Et c'est quoi fallout ? C'est des bonnes quêtes, de l'exploration, du kill de npc avec tout un tas d'armes, de la survie, de la gestion de matos et des guerres de factions. Fallout n'a pas été conçu pour du pvp et c'est pour ça qu'on finit toujours par se lasser très vite de fonline.

.

Posté(e)

Fonline c'est un "qui à la plus grosse" games.

après on va pas se mentir faire des quêtes et me branler sur un jeu de coop pve ou on fait des clochettes avec nos balls toute la nuit avec des armures en vitrine j'ai passé l'age depuis longtemps et c'est pas mon truc, si je suis sur fonline c'est bien parce qu'on peut allumer n'importe qui en pvp et jusque la je me suis pas encore lasser, c'est ça force.

Modifié par Invité

Posté(e)

Si c'était "sa force", les serveurs n'auraient pas besoin d'être wipé systématiquement. Preuve de l'essoufflement de ce genre de jeu.

En matière de défouloir, il y a bien meilleur sur le marché du jeu vidéo. De plus, c'est quoi la communauté fonline ? 2000 joueurs grand max... Et ce n'est pas une question de manque de communication. Les jeux indé fait par des inconnus peuvent se vendrent à plusieurs centaines de milliers ou millions d'exemplaires.

Preuve est fait que fallout n'a pas été conçu pour être un "jeu pvp" et que fonline n'a pas les épaules pour ça.

.

Posté(e)

Ok grand mais tranquil nous on s'en fou de tout ça, tu crois que c'est finis mais moi je vois 200 à 300 joueurs tout les jours sur Reloaded et hier des pointes à 400 Joueurs donc c'est tout le contraire de ce que tu dis, c'est toi qui est fatiguer de Fonline et tout ça c'est dans ta tête, la majorité des joueurs cherchent un jeu gratuit pvp et complet, avec du craft, dans un monde ouvert, avec des quêtes et ou les même les plus rageux finissent par admettre que pour un jeu sans franchise et sans loby officiel on a quand même un produit remarquable et même un MmoRpg unique.

Fin.

PS : 1ère règle pour durer, voir toujours le bon coter des choses.

Modifié par Invité

Posté(e)

Ouais c'est quand même bien chouette, mais là où Madurk a raison c'est que parfois les trucs de coop tout simple c'est bien aussi pour faire venir les nouveaux joueurs et les casu.

Actuellement comme cet aspect là est assez réduit, du coup la communauté s'essouffle car elle est un peu trop recroquevillée sur elle-même.

Toi Yanook tu t'en branle de ces trucs et t'as "passé l'âge" comme tu dit, et c'est bien normal. Mais selon moi l'un n'empêche pas l'autre, bien au contraire. Tu peux ajouter du contenu coop / quêtes et sans pour autant entacher la qualité du pvp. Du moins ça empeche pas les "vieux" de se foutre sur la gueule correctement. Bon ok ça fait ptet plus de chair à canon sur les champs de bataille, mais c'est comme ça qu'on a tous appris fonline non ?

Modifié par HawK-EyE

pour me contacter: [email protected] -> [email protected]

Posté(e)

Non mais de toute façon, je parle de Fonline, pas des goûts de Yanok. Fonline c'est zéro évolution depuis 2008. Et depuis 2008, des centaines d'autres jeux indé au fort potentiel sont sortis proposant mieux que fonline. Dans 5 ou 10 ans, fonline sera toujours pareil ou aura cessé d'exister.

.

Posté(e)

Ouai AOP à su mettre du neuf. J'ai maintenu que je le trouvais comme le meilleur serveur. Malheureusement on était inévitablement confronté aux autres joueurs. Puis le système de factions était vite contourné par ceux qui faisait un perso dans chaque faction. Le problème de fonline est d'être un MMO et comme je le dis, il n'en a pas les épaules.

Fonline aurait dû être un fallout sandbox, joueur contre npc. Le pvp, une option et pas une obligation.

.

  • 2 mois après...
Posté(e)

J'arrive un peu tard pour parler du server (je n'y est pas joué btw), on m’a dit (la gang a Kilgore) que le wipe avait été fait seulement pour faire plaisir a la base de joueur qui voulait commencé a neuf, bien que des changements majeurs soit prévu pour Reloaded ils n'ont pas été implanté après se wipe pour être certain de pas passer trop de temps a fixé les bugs. Par contre, le prochain wipe doit apporter des ajustements majeur, à voir.

 

BTW, on parle de FOnline, les  dongeons solo oublié ça, ça sera toujours en groupe avec la peur de se faire attaqué par des fanatiques....

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