[Reloaded] Fonline Reloaded
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Plop à tous !
).
Je viens faire un topo là dessus car je vois que personne ne l'a fait... Et c'est bien dommage !
Je vais vous parler de Fonline Reloaded, le projet de Trollgore.... Euh pardon Kilgore.
En gros, c'est ancien BBS master du trolling forum qui a repris comme bcp de joueurs les sources de 2238, et a tenté en l'espace de 3 semaines de refondre les mécaniques de jeu.
Grossomodo, le changelog fait tout simplement rêver il est pas loin de la synthèse parfaite de tous les trucs que réclamait la communauté depuis des mois, et surtout, il aura réussi à pondre tous ces changements seul en quelques semaines, là où les rotators nous rabachaient que c'était impossible, trop long, trop de travail, blah blah blah, bref les rotators(vous savez les dév de 2238 qui ne savaient que pourrir le serveur en étant complètement déconnectés de leur base de joueurs).
Le serveur a ouvert il y a peu pour une base de test de 2 semaines, Kilgore veut voir si en l'hébergeant lui-même ça tient la route, et voir si le projet prend à migrer vers un vrai serveur à termes.
Ce serveur a pour lui sur le papier beaucoup beaucoup plus de choses dans le cornet qu'un Fonline 2 qui a son ouverture récente apparaissait comme bien vide, mêmes si les développeurs ont l'air très actifs dessus.
Donc voilà, n'hésitez à tester, à nous faire part de vos retours ici, et pourquoi pas à migrer dessus si vous ne vous êtes pas senti l'âme d'un explorateur de la steppe Russe(TLA MK2) ou celle d'un joueur parmi les trolls sur fonline 2 (
Le post de présentation sur fodev : http://fodev.net/forum/index.php/topic,29419.msg258483.html#msg258483
Le "changelog" :
I thought that there will be some reasonable 2238 clones soon after releasing the source codes, but it seems I was wrong, so here is one. I hope you like it. The idea was to make 2238 less time-consuming, add some focus on factions and get rid of all "features" that made the game a bit boring. If you have any additional suggestions (especially those that can be made easily), feel free to share them. There must be a lot of things I forgot about. *This is only a test that will last about two weeks. Also, this is running on our test server which might get quite laggy if crowded. I have no idea how many people it can take, so before you start whining about possible lags, please go get some fresh air. If there are enough people that are satisfied with changes, there will be an official launch on a dedicated hosting later after this test.* CHANGELOG: - Old Namecolorizing.txt (2009/2010), might get some upgrades to it's functionality in the future. - Idler timer neutralised completely (I hope). - Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain). There is no other level cap. - No dangerous WM, you can stay there safely. - Max nickname length increased from 12 to 16 characters. - 60 seconds of replication timer. - Super Stimpak hotkey disabled until a better solution is found. - Encounter opening time increased from 10 minutes to 60 minutes. - No crafting cooldown. - Lockpick cooldown decreased from 2 minutes to 15 seconds. - NPCs should not remember their killers. - More than one person can speak to any NPC at the same time. - Leader's charisma is ignored when travelling by a car. - Leader with less than 3 Charisma can lead two followers on worldmap. - Worldmap movement speed was increased by 30% when travelling on foot. - Increased movemend speed gained from Pathfinder perk. - Removed CH/INT requirement for talking to various NPCs (if there is any remaining, please report it). - Restock time of traders decreased from average 4.5 hours to 1.5 hours. - Base barter time increased from 30 to 60 seconds. - If a trader has less than 5000 caps when being restocked, he will receive 5000-15000 caps, - Trader stocks are now 3x bigger. - Following items were added to traders: Jet Antidote (base cost 5000), Needler Pistol, HN Needler Cartridge, all typical masks and helmets, Geiger Counter, Motion Sensor. - Following blueprints were added to traders: FN FAL, Assault Rifle, .223 Pistol, Sniper Rifle, HK CAWS, Pancor Jackhammer, P90, Rocket Launcher, Minigun, LSW, Improved Flamethrower, Laser Rifle, Plasma Pistol, Super Cattle Prod, Mega Power Fist, Ripper, Plasma Grenade, Metal Armor Mk II + mask, Tesla Armor + helmet, Combat Armor + helmet, Dynamite, Plastic Explosives, Stimpak, Super Stimpak, Jet, Mentats, Psycho, Buffout. - Blueprints have base cost set between 2000 and 15000 caps. - Increased cost of Detonator Parts (1000 caps each), unlimited stock at McGrew in Redding. - Experience from crafting items was increased for nearly all items. - Following items no longer require Advanced Workbench to be crafted (they require a standard Workbench): Alloys, Ripper, HN Needler Cartridge, 14mm Ammo, 5mm AP ammo, 7.62 ammo, Advanced Super-burn Mix, Flamethrower Fuel MK II, AP Rocket, MFC, 10mm SMG. - Super Cattle Prod now requires Advanced Workbench. - Crafting ammo does not require any blueprints. - Dynacords added to the crafting table for Demolition Expert level 2. - Avenger Minigun added to the crafting table for Big Gunsmith level 2. - FN FAL HPFA and XL70E3 added to the crafting table for SG Gunsmith level 2. - Buffout, Mentats and Psycho no longer require HQ Chem Components. - Advanced Workbenches added to TC towns, in areas guarded by militia: Klamath - Trapper's Town, Den - Metzger's House, Redding - Mercenary recruiter house, Broken Hills - General Store, Modoc - General Store, Gecko - a building near the main entrance. - Crafting Jet requires brahmin crap, - Brahmins are cured of their madness, - In exchange, their shitrate was doubled, - Rot Gut, Beer, Cigarettes, Nuka-Cola should be produced two times faster, - Fallout Shelter special encounter will now spawn ONE of following sets of items, randomly: Vindicator Minigun, Bozar, M72 Gauss Rifle, PPK12 Gauss Pistol, YK32 Pulse Pistol, YK42B Pulse Rifle, Solar Scorcher, Turbo Plasma Rifle, Bridgekeeper's Robe, Hardened Power Armor + Helmet, Power Armor + Helmet. Weapons come with ammo. - Abandoned Howitzer special encounter will now spawn ONE of following sets of armors: Brotherhood Combat Armor + Brotherhood Combat Helmet, Enclave Combat Armor + Enclave Combat Helmet, NCR Ranger Armor + Mirrored Shades. - Vertibird is obtainable via a special encounter. Note: in case you get stuck with no fuel above the sea or location, I will teleport you and the vertibird for 100.000 caps. - Vertibird fuel consumption rate increased from 20 to 40. - Motorcycle, Police Car, Firetruck and Truck can be bought from Junkyard (FCC is needed). - Cars cost at least 5000 caps now (instead of 3000), - Factions can be found by one character. - Amount of materials required to build a base was decreased: Depot - 250x Firewood (was 1000), 250x Junk (was 500), 15x Metal Parts, 10x Electronic Parts, Trapper's Camp - 30x Brahmin Hide (was 50), 30x Firewood, 15x Metal Parts, 10x Electronic Parts, Scrapheap - 350x Junk (was 2000 o.O), 50x Metal Parts (was 100), 10x Electronic Parts, Outpost - 250x Firewood (was 500), 300x Junk (was 1750, wtf?), 15x Metal Parts, 10x Electronic Parts - Changed Bunker base price from 500.000 caps to 250.000. - Bunker base will now spawn between New Reno, Redding and Broken Hills (instead of Necropolis) - Resource veins in bunker are refreshed every 5 minutes (previously 10 minutes), - Resource veins in private mines are refreshed every 5 minutes (previously 12 hours o.O) - Resource veins in private mines include also High Quality minerals veins now, - Capacity of all resource veins doubled, - Added Bounty Hunters encounter between Redding/New Reno and Broken Hills/NCR. They are equipped with Avenger Miniguns, LSW, Laser Rifles, ammo and Super Stimpaks. Should be highly farmable. - Small nerf of Enclave patrols. - Companions and mercenaries can be now transferred between players. - Companions have much better SPECIAL stats in order to fix known issues. - Companion party points increased from 70 to 100. - Loyalty of followers will be lowered every 7 days (instead of 1 day). - Merc prices are static. - Follower prices were changed: human, ghoul and mutant mercs are more expensive, brahmins are cheaper. - SPECIAL stats of mercs are fully random and not based on leader's Charisma and Luck anymore. - Mercs will no longer receive Sniper and Terminator perks (yeah, whatever). - Slave selling (Player to NPC) prices doubled. - Tamable rats (small rats/molerats) can be bought at Molerat Mambo. 40 party points each. - -50 Sneak penalty for sneaking in bluesuit. - -150 Sneak penalty for using Heavy weapons (previously -72) - -100 Sneak penalty for using Rifles (previously -36) - If no one noticed it before, caravan quest has been added shortly before 2238 was closed, so it's now in game. Crimson Caravan: Hub->NCR->BH->VC->New Reno Far Go Traders: Hub->SF->Redding->Modoc->VC->New Reno Van Graffs: Redding->Den->Klamath Stockmen's Association: Redding->New Reno->NCR->Junktown->Hub Goods'n Go: Gecko->Broken Hills->New Reno->NCR Hang Transportation: SF->Adytum->Hub Gun Runners: Hub->NCR Character level 9 required. The quest should be an easy way to get some money and experience. - Increased reward for caravans - 1500 caps per route (instead of 250), also 150xp * character level. - In case of failure, you can pay 2500 caps to reset caravan quest status. - Maximum number of caravan NPC guards decreased from 8 to 4. - Removed cooldown for Caravan box quest. - Increased reward for Caravan box quest: 250 caps (previously 100 caps) and 300 experience points (previously 50). - Flares give light for an infinite time. - Flamer and Improved Flamer now have range of 8 hexes. - "The Elder" award added for the character with the highest level. Town Control changes: Capturing: - 15 minutes of timer when capturing the town, - Broken Hills can be captured only between 19.00 and 20.00 server time, - Redding can be captured only between 21.00 and 22.00 server time, - All other towns can be captured at any time, - Capturing Broken Hills and Redding requires at least 5 fully equipped characters, while other towns require 3 characters - Faction members have to stay in range of 15 hexes near the person starting the timer (previously 8 ), - Old TC zones (might be altered later), - No speech penalty (whatever), - Characters have to be at least level 12 to be counted, - Being a slaver doesn't enable/disable an ability to start the timer (Den/Modoc), - Killing the sheriff has no consequences for the controlling/capturing faction, - TC locker is cleared after capturing. Militia, laws and allied factions: - Up to 8 militia can be recruited in all towns (for 750 caps each), - Followers cannot be added to militia - If there is less than 8 militia, there is 25% chance for a militia to be spawned every 30minutes, - Militia are equipped with Metal Armor, Metal Mask and a weapon chosen randomly: Assault Rifle, Sniper Rifle, P90, G11E, Plasma Pistol, Laser Rifle, Plasma Rifle, FN FAL, .223 Pistol, Pancor Jackhammer - Militia hexes adjusted - TC locker in Klamath moved to Trappers Town - TC locker in Modoc moved to General Store Members of controlling faction are able to set laws in town: 1. Attacking other players If it is not allowed, any player (with the exception of controlling faction and it's allies) that attacks other players will be shot by militia. 2. Carrying a weapon in active slot If it is not allowed, all players except the members of the controlling faction must have their weapon holstered. Players not obeying this rule will be warned and if they don't holster their weapons, they will be shot by militia. 3. Stealing. If stealing is not allowed, any people caught on stealing will be shot by militia. Setting laws is disabled if a faction is capturing the town. For every town a list of allied factions can be set. Members of allied factions will be protected by militia. Players shot by members of allied factions will be also shot by militia. Domination: Added pipboy statistics for factions guarding towns for the longest period. Every reward spawn adds one point to domination score. An example: Domination doesn't give any additional profit. Reward: Spawns every 30 minutes. Doesn't require any members of the faction to be present in town. Town-specific rewards: Modoc - 900 caps, LA MK2, Brahmin Hide, Meat Jerky Klamath - 1350 caps, LA MK2, Gecko Pelt, Golden Gecko Pelt Gecko - 1500 caps, Electronic Parts, Rad-X, RadAway Broken Hills - 2000 caps, Uranium ore, Frag Grenades, Dynacord Sticks Den - 1500 caps, increased drug spawn, Redding - 1700 caps, Gold Nugget, Frag Grenades, Dynacord Sticks In addition, all towns spawn: Drugs: Nuka-Cola, Cigarettes, Lighter, Jet, Buffout, Psycho, Mentats, Stimpak, Super Stimpak Ammo: SEC, MFC, .223, 5mm JHP, 5mm AP, Explosive Rocket, AP Rocket, 7.62 Ammo In addition, there is 0.5% chance for a rare item to be spawned (one from following): - Vindicator Minigun + 100x 4.7mm Caseless - Bozar - M72 Gauss Rifle + 20x 2mm EC ammo - PPK12 Gauss Pistol + 20x 2mm EC ammo - Yk32 Pulse Pistol - YK42B Pulse Rifle - Turbo Plasma Rifle - Bridgekeeper's Robe - NCR Armor + Mirrored Shades - Enclave Combat Armor + Enclave Combat Helmet - Brotherhood Combat Armor + Brotherhood Combat Helmet - Hardened Power Armor + Hardened Power Helmet Also, there is 1% chance for rare ammo to be spawned (one from following): 50x 4.7mm Caseless 10x 2mm EC Ammo KNOWN ISSUES: First base of a new faction should be made via construction site and not bought with caps, or it will have an unusable terminal until I fix it manually. GAME RULES: Rules are simple: - Do not steal nicknames and faction names. - Do not act like a total moron. - Do not piss me off. Using multilog, fastrelogs, alts and other crap is totally allowed, as there is no way I can effectively fight these. And no particular reason for that too. Only me and cubik2k have access to admin privileges, unless there is some stupid backdoor and I don't know about it. In case you are afraid about abuse, I'm going to play the game and, with some luck, forget about ~getaccess command. THANKS TO: cubik2k for his neverending assistance. Rotators for releasing source codes. Cvet for the engine. HOW TO GET STARTED: - Download client here (or use your 2238 client) - Server address: frostbitten.pl - Port: 2238 If you want to talk about the test, receive info, help or whatever - join us on #reload channel on irc Altruists are placed in starting towns (NCR, VC, Hub) so you can level up your chars to 24 lvl quickly and get some free bottle caps. ENJOY YOUR STAY Changelog (16.07.2013): - Caravan guards have higher Hit Points, Perception and weapon skills, - Caravan guards have unlimited ammo, - One of caravan guards will carry Laser Rifle instead of FN FAL, - First wave of predators will appear a bit later than it used to, - Removed IN/CH requirement from T-Ray dialogue, - Pack Rat was moved to Support Perks and is given by Dangerous Dan. Only level 6 is required, - .223 ammo should be more available at traders now. Changelog (17.07.2013) - Strong Back moved to Support Perks, with the same requirements as previously (Level 6, Endurance 6). Given by Francis in Broken Hills. - You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run. - Carry Weight increased for all characters by 20kg. - Super Stimpak hotkey should work again, with cost of 6 Action Points per use.
FOnline: Ashes of Phoenix
No Fate No Fear