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Downtimes / Changelogs / Opérations à la truelle sur FOnline 2238

Posté(e)

Ce sujet sera destiné à répertorier les downtime (serveur off) et les modifications récentes sur le serveur.

Je répertorie tous les changelog sur le premier post :

Source



Wed Aug 19, 2009 10:43

- Added Sledgehammer, Hatchet and Radio to FixBoy list
- Added tools quest NPCs to almost every town; they'll give you a small quest, reward are crafting tools
- Traders can store more raw materials now
- Added Multi-Tool to some traders



Thu Aug 20, 2009 13:03


FIXES:
- LAG.

(SMALL) FEATURES:
> Radio price adjusted, and additionally it requires electronic parts now in order to be crafted
> Fixed bug with Skeeve in Vault City where you could receive Day Pass for nothing, choosing the line with 2000$
> Added dialog option for mercs to push them
> Free running while in combat (not final version)



Thu Aug 20, 2009 22:25

FIXES:
> Removed transparency for some hotel doors, now they can be seen and closed
> Reduced SMG damage by 1
> Cars won't reveal position of your base now
> Fixed following Brahmin description
> Encounters fixes



Tue Aug 25, 2009 8:51

(SMALL) FEATURES:
> Some towns have more than one entry point now (click on town/world on world map). More come in future updates.
> New trader in NCR / Bazaar.
> For now, crippled limbs after respawn disabled.
> Like always, many script fixes.



Tue Aug 25, 2009 23:43

FIXES:
> weakening timeout divided by two
> "vs" encounters now attack players too (after they deal with previous group, or even before)
> verbose vs brief combat display fix
> extra crippling chance reduced by half
> fair checks of traps/steal against guards perception (success means that the activity was not noticed)

(SMALL) FEATURES:
> A little simple quest to deliver meat jerkys to kebab vendor in NCR from Grishem in Modoc.
> doctor skill will now have the ability of removing weakening timeout

CHANGES (WIP):
> ncr map updates
> areas outside the gates of junktown and ncr, as well as vc courtyard are now more pvp-friendly (guards are more forgiving to stealing etc., depending on location)



Thu Aug 27, 2009 21:17

FIXES:
> some typos
> a lot map updates
> guard script updates
> small fixes in some other scripts (radiation/ replication stat bug, etc.)



Sun Aug 30, 2009 2:49


Server has been full-wiped. You need to create a new character before you can start playing again.

FIXES:
- radiation/replication stat bug
- wandering critters shouldn't go too far away from their home positions
- Bags for mercs re-enabled
- Added fixed status to repair table quest.
- unlimited brahmin followers bug fix

CHANGES (WIP):
- player can now obtain many professions, but total level (sum of all acquired professions) can't be greater than 3.
- new encounter maps
- Traders get more money now
- Boosting Ammo produced by 3
- Players can see when someone is searching their pockets with steal (same check as guards)
- Dynamite and plastic explosives lowered on traders.
- various map updates

IMPORTANT:
- download additional dat file!!! (HERE)
This file is very important and needs to be in your FOnline client folder or you will have missing graphics while playing!

Put the faction001.dat file into your FOnline client folder and that's it. The file is only a few kb small, so it is really not a big deal.



Tue Sep 01, 2009 0:08

FIXES:
- "Unlimited Steal" exploit should be fixed in towns.

(SMALL) FEATURES:
- Added craftable lock item, that one can use to lock container. The complexity depends on crafter' lockpick skill.
- Armor is lost on certain death types(explosion, plasma melt, pulse incineration), on other critical deaths it's heavily damaged
- Items in encounters are deteriorated too (very high deterioration, and high number of breakages)
- town npcs don't drop items on death

CHANGES (WIP):
- increased centaurs and floaters speed



Sat Sep 05, 2009 11:18


FIXES:
- Items from encounters have now properly displayed their breakage level (not only deterioration). The level itself is little more variable, but it's pretty high.
- Fixed Rose dialog, so now you can pay next rent for your room.
- Drug addictions no longer fade on death. Addiction length reduced.
- Encounter guard/town guard fixes

(SMALL) FEATURES:
- Description for slavers



Sat Sep 05, 2009 19:54

IMPORTANT:
- The client has been updated. It is needed to download the latest patch.

You can grab the archive here. The archive includes also the latest patch. So if you are new to FOnline: 2238, you don't need to download the last patch.

A changelog will follow soon.



Sat Sep 05, 2009 21:21


FIXES:
- Critters should now use running animations in turn based combat, if this is possible for them.

(SMALL) FEATURES:
- Flagging is now visibile via name color. Red players are ones that have been flagged for either stealing/killing someone that was not flagged. For now, flags will be dropped upon death.



Sun Sep 06, 2009 23:39


FIXES:
- Fixed breakage count of items in encounters
- A lot map fixes, just like always
- A lot script fixes, just like always²

(SMALL) FEATURES:
- Added a new quest in the north of the wasteland, by RoadWarrior!
- Tracking feature activated (a bit buggy right now. In 4 of 5 tries it doesn't work.)

IMPORTANT:
- Using the new update tool is now needed. You can grab it here.



Thu Sep 10, 2009 20:12


FIXES:
- A lot map fixes
- Guard script fixes
- Encounters items deterioration revisited
- Fixed geiger counter text messages
- Tracking roll fix:
* trackerRoll < trackedRoll + 25: tracked gots message that he's followed
* trackerRoll + 25 < trackedRoll: tracker looses track



Sat Sep 12, 2009 1:07


FIXES:
- Map fixes
- Ghostfarm production facilities fixed

(SMALL) FEATURES:
- Added new graphics (with upcoming client update)
- Changed Broken Hills a bit
- Remove flagging in the specific location where the crime was commited based on time, 60 min+5 min*level currently.
- You can only sneak when not seen by other players.

CHANGES (WIP):
- Travelspeed increased on the worldmap.
- Only "good" drugs (stimpaks, radaways) are allowed to be used on others
- Timeouts aren't dropped when player is revived



Sat Sep 12, 2009 12:18


FIXES:
- When you logout on the worldmap with your followers, they shouldn't disappear anymore.
- Production facilities buffer again (it was entirely different issue, should be fixed now)
- Follower corpses are removed now properly after 10 minutes

CHANGES (WIP):
- Default respawn time for NPCs which don't have it assigned is 10 minutes.



Sat Sep 12, 2009 15:12


FIXES:
- A bit longer time for dead followers corpse removal

RECOMMENDATIONS:
- Use update tool to get the new faction001.dat or you can't see the new graphics.



Mon Sep 14, 2009 18:52


FIXES:
- TC reward containers should be openable even if someone deliberately locked them.
- You can enter sneak mode if seen by your teammates.
- Faction001.dat fixed. Use the update tool to update it.
- weakened timeout can be now ended using doctor skill.

(SMALL) FEATURES:
- The primitive tool has now its own inventory image.
- The old shovel has now its own inventory image too.

CHANGES (WIP):
- Lowered the level of dog mercs.



Mon Sep 14, 2009 23:36


RECOMMENDATIONS:
- Use updater once again. Faction001.dat has been fixed... once again.



Thu Sep 17, 2009 18:52


FIXES:
- Cars no longer gives experience for repair when repair was not needed
- Fixed TC containers
- Doubled antiblock time

(SMALL) FEATURES:
- Negotiation. That's need to be just tested if it will do against pkers, or whether it become major problem/source of exploits. Basically, after someone gets attacked(and he's not in combat mode already), he/she enters 'negotiation' mode, and is invulnerable for some time (negotiation timeout - calculated basing of speech skill and charisma). After the timeout ends, opponents may finish him while he's still near. After it ends, it is blocked for one real-minute, so one can't be invulnerable infinitely. During negotiation one cannot use items/skills.

RECOMMENDATIONS:
- faction001.dat updated again. Use updater



Fri Sep 18, 2009 10:52


(SMALL) FEATURES:
- Map entrance timeout (15 seconds - 5 seconds or even more from it might be eaten by loading time), that gives a chance to look around. For now it works for worldmap grids and green grids as well.

pour me contacter: [email protected] -> [email protected]

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Featured Replies

Posté(e)

Non, il ne l'est pas.

Posté(e)

Ben alors je n'arrive pas à me connecter ils me disent connecté au serveur, authentification puis ça revient au menu

Posté(e)

J'ai déjà vu ça, il faudrait soit que tu trouves un cache, soit que tu nettoies tes caches.

Posté(e)

La dernière fois que j'ai eu ça, j'ai du demander à quelqu'un de m'envoyer son .cache et je l'ai mis a la place du mien.

Posté(e)

Tu selectionnes tous tes fichiers .cache ====> clic droit ====> supprimer (attention surtout ne supprime pas le default.cache)

Posté(e)

Je vais te sauver. Je vais tâcher de te trouver un cache vierge pour le serveur 87.42 que Tony m'avait uploadé quand mon client avait ce genre de problème. Ca devrait marcher nickel après. J'éditerais mon post dès que j'aurais mis la main sur le lien. (Au pire, j'ai le fichier, je l'uploaderais)


EDIT :
Clique sur le lien pour télécharger l'archive, décompresse, fourre le fichier dans le dossier qui contient ton default.cache (que tu as gardé parce que sinon ce serait pas bien beau à voir) et lance ton fonline, tu devrais arriver sur l'écran d'accueil du 2238. Plus qu'à te logger. Ça marche ?
http://www.fallout-3.com/forum/attachment.php?attachmentid=1329&d=1260181531

Posté(e)

ça me dit : connecting to server connected to server, authentication... puis rien, le menu... et ça me met que TLA !

Posté(e)

Et après ça, si tu quittes et que tu relances ton client, ça refait pareil ?

Posté(e)

Où est le problème ? Tu as bien fait la manip indiqué en edit dans mon post au-dessus ?

Posté(e)

Bon c'est bon maintenant je patche ça devait être un prob dans la config et dites moi que dois-je mettre dans FOconfig svp ?

Posté(e)

Simplement dans l'onglet Net, tu dois rentrer l'adresse du serveur 94.103.87.42 et le port 2238. Et voilà l'adresse de l'updater pour l'avenir : 94.103.87.42 et port 4040.

Posté(e)

L'updater buggue en ce moment.

Posté(e)

Nouvelle IP serveur : 94.23.237.127
Port : 2238

Changelog:
FIXES:
- Fixed rotgut still cooldown
- Brahmins no longer give meat
- Prices when buying dogs are shown correctly
- Delivering meat to Iguana Pete in Hub in the Meat Delivery Quest now has higher reward
- Delivering Mordinos case to Metzger fixed
- Reporting back to Little Jesus Mordino after delivering case to Metzger fixed
- Item dismantling fixed to give better results (basing on item value, and randomly choosing from predefined sets of items). Skill check as previously (science check - working the same as repair check for repairing, with tools giving bonuses).
- Modoc entrances fixed.
- Bozar and Improved Flamethrower proto properties (calibers)
- Fixed item type for Lock
- Shovels are no longer considered weapons by guards.

CHANGES (WIP):
- Shortened gathering timeouts by 50%
- Final craft stage applies 'Crafting' timeout instead of skills timeout
- More guards in NCR (the other entrance, outer area in general, workbench)
- NCR workbench moved a bit
- Players with no faction are allowed to get in Junktown all the time, players in faction or gang during the day only
- After "death" hospital location is again being chosen randomly, instead of finding closest one.
- Additional entry points in NCR and Boneyard
- If player has been killed within guard sight range, his items are taken by them (removed). This is to help avoiding alt-exploting.

VANILLA INHERITED CHANGES:
- Apparent fix for the turn-based combat mode (requires testing)

IMPORTANT:
- Run updater to optain new client and *.dat files.

Posté(e)

CHez moi ça marche mais...... un gathering de craft de 7 min?????? pour un pauvre BBgun ça fait beaucoup nan(BBgun qui ne donne plus de metal part d'ailleurs...)? Impossible de sortir les objets des contenants s'ils sont en plusieurs exemplaires...(placard table etc....) On ne peut plus miner, recolter..... A et un truc pas sympa aussi. SI j'essaye de craft pendant mon gathering avant le message you're too tired y'a le mot Kurwa qui apparait... Dans les langues de l'est ça veut juste dire pute ou salope....

Posté(e)

Je rajouterais que le fait de réapparaitre dans un hôpital aléatoire a chaque fois qu'on meurt... c'est à devenir fou... (surtout avec mon pistolero critique avec 15% en outdoorsman)

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