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LUCK is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Fortune Finder – You find even more bottle caps in containers (3 Ranks) Scrounger – You find even more ammunition in containers. (4 Ranks) Bloody Mess – You now inflict +10% damage in combat. (4 Ranks) Mysterious Stranger – Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency.. (3 Ranks) Idiot Savant – You’re not stupid! Just… different. Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance. (3 Ranks) Better Criticals – Advanced training for enhanced combat effectiveness! Criticals do 50% more damage. (3 Ranks) Critical Banker – You’re a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. (3 Ranks) Grim Reaper’s Sprint – Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. (2 Ranks) Four Leaf Clover – Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. (5 Ranks) Ricochet – What goes around comes around! An enemy’s ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. (3 Ranks)