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Evolution du personnage , comme dans les anciens fallout !


hereticus

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Un mod qui permet de suivre , le plus possible , les formules de stats/skills etc des anciens fallouts !Faudrait voir ce que sa donne ^^.http://www.fallout3nexus.com/downloads/file.php?id=384Liste de tous les changements ( en anglais ) :

Full list of changes:New Carry Weight = 25 + Str * 25( Was 150 + Str * 10 )This is exactly identical to the formula used in FO1/2.Action Points = 50 + Agi * 5( Was 65 + Agi * 2 )This is an approximation of the AP = 5 + Agi / 2 used in FO1/2. Additionally, the average AP is the same as under the default formula, this just penalizes and benefits extreme stat choices accordingly.Skill Points at level up = 5 + Int * 2( Was 10 + Int )This is the exact formula used in FO1/2. Once again the average is the same, and the original just serves to punish/reward better than FO3's default formula.Tag skills now grant +20% when selected( Was +15% )This is inline with the system used in FO1/2. I have included merely on that basis alone, as the spirit of this mod is to bring back FO1/2 behavior.Melee Damage is now max( 1, str - 5 )( Was .5 * Str )This again is inline with FO1/2, where *ONLY* an obscene str was rewarded with a large damage bonus.ALL of the skills no longer start at 0%, but rather at different levels as defined by the FO1 manual. Starting skill levels are as follows:Barter = 20% + 2% * ChaBig Guns = 5% + 2% * EndEnergy Weapons = 5% + 2 * PerExplosives = 15% + 2 * PerLockpick = 15% + 2 * AgiMedicine = 25% + 2 * IntMelee Weapons = 50% + 2 * StrRepair = 15% + 2 * IntScience = 20% + 2 * IntSmall Guns = 30% + 2 * AgiSneak = 20% + 2 * AgiSpeech = 25% + 2 * ChaUnarmed = 60% + 2 * EndAgain these starting values come from the FO1 manual. The formulas themselves are incorrect because they are hardcoded; and it is currently impossible to change which stat is associated with which skill. An astute reader may note that my numbers are actually 5% lower than the values in the FO1 manual, this is because every formula uses the 2 * *stat* method, and by setting it 5% lower, the average skill will be the same as described in the FO1 manual.The last change was to simply set NPCs to earn the same amount of extra health per point of endurance and per level as the player does. FO1/2 didn't give the player anything more than the NPCs.

Bien à vous,Hereticus

Professionnal 3D graphist.

Jouer à fallout 3 de façon stable , les méthodes : http://www.fallout-3.com/forum/showthread.php?p=44264#post44264

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