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[FR] Rééquilibrage et correctifs par JSawyer


Corax

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Rééquilibrages et correctifs par JSawyer 

Auteur : JSawyer

Traducteur : Corax

Liens de téléchargement :

  • VO :

http://www.falloutwiki.com/JSawyer
http://diogenes-lamp.info/jsawyer_fnv_mod.zip

Prérequis :

 

  •  Fallout New Vegas (patché en dernière version)
  •  Tout les DLCs (Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, et Courier's Stash)
  •  Un Mod Manager (FOMM par exemple)

Description :

L'objectif de ce mod est de proposer un plus grand challenge dans New Vegas en le rééquilibrant et en corrigeant des bugs/erreurs du jeu ainsi que des différents DLCs.

!!!IMPORTANT!!!
* Utilisez ce mod à vos propres risques!
* Ce mod doit être utilisé lors une nouvelle partie pour profiter de tout les effets du dit mod. Le chargez en plein milieu de partie risque de provoquer des bugs/erreurs.
* Ce mod nécessite le jeu de base (patché dans sa dernière version) ainsi que tout les DLCs (Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, et Courier's Stash).
* Il est probable que ce mod rentre en conflit avec les dizaines de milliers d'autres, désolé.
* Ce mod doit être chargé après tout les autres .ESM ainsi que les .ESP modifiant le jeu (utilisez un Mod Manager comme FOMM, voir section Installation).
* Ce mod n'est pas patch officiel! S'il désintègre votre jeu, faite un Kareem et un Skyhook au mod directement dans la corbeille (cf BasketBall).

Voici les plus gros changements apportés par le mod:
- Le joueur est limité dans sa capacité d'emport.
- La santé du joueur a été réduite.
- Vous gagnez l'expérience plus difficilement.
- La gestion de la faim/soif/dormir (mode Hardcore) est très importante.
- Toutes les armes/armures ont vu leurs statistiques modifiées (santé/poids/dégâts) pour les rendres bien plus efficaces.
- Les bonus liés aux compétences sont réduites alors que celles liées aux vêtements/armures/équipements sont augmentées.
- L'économie a été rééquilibré.
- Les vendeurs proposent parfois des objets uniques en vente.
- Ajustements de quelques compétences.


Changements en détails (en anglais) :

fPCBaseHealthMult set from 2.0 to 0.5 (quartering initial player health)fAVDHealthEnduranceMult set from 20 to 15Stimpak Weight set to 0.25Super Stimpak Weight set to 0.5MFCs weight lowered from 0.1 to 0.05 (Optimized to 0.033)SECs weight lowered from 0.0780 to 0.03 (Optimized to 0.02)ECPs weight lowered from 0.025 to 0.02 (Optimized to 0.013)Automatic Rifle Min Spread lowered from 2.5 to 1.6Automatic Rifle VATS attack set to Long BurstsK9000 Mod - Mentat Chow RoF increase lowered from 0.4 to 0.2K9000 Cyberdog Gun and FIDO ejection set to .357 Magnum and .44 Magnum cases, respectivelyCowboy, Grunt damage bonuses reduced from 25% to 20%Tin Grenade recipe no longer requires Mad BomberSprtel-Wood 9700 Health raised from 1000 to 2000Multiplas Rifle Health raised from 50 to 150Tesla Cannon Health raised from 80 to 160Tesla-Beaton Prototype Health raised from 40 to 120Elijah's Jury-Rigged Tesla Cannon Health raised from 30 to 100LAER Health raised from 75 to 125Elijah's Advanced LAER health raised from 50 to 90Plasma projectile speed raised from 7500 to 15000Q35 projectile speed raised from 17000 to 32000Plasma Caster projectile speed raised from 20000 to 25000Plasma Caster Health raised from 80 to 125Riot Gear Helmets (all) changed from Heavy to LightLightweight Metal Armor and Metal Armor given 10 DRMetal Armor, Reinforced given 12 DRGecko-Backed Metal Armor given 13 DRGecko-Backed Metal Armor, Reinforced given 15 DRRemnants Power Armor given 35 DRNCR Salvaged Power Armor given 20 DRT-45d Power Armor and Brotherhood given 25 DRT-51b Power Armor and Brotherhood given 30 DRScorched Sierra Power Armor given 20 DRArmor of the 87th Tribe given 18 DRGannon Family Tesla Armor given 25 DRRecon Armor given 10 DRCombat Armor given 8 DRCombat Armor, Reinforced given 11 DRCombat Armor, Reinforced mark 2 given 12 DRNCR Trooper Armor (all variants) given 5 DRRiot Gear given 12 DRAdvanced Riot Gear given 13 DRElite Riot Gear given 14 DRUS Army Combat Armor given 15 DRChristine's COS Recon Armor given 12 DRDesert Ranger Combat Armor given 13 DRNCR Ranger Patrol Armor given 8 DRNCR Ranger Combat Armor given 12 DRLegion Centurion Armor given 9 DRLegion Vexillarius Armor given 7 DRMarked Men Trooper Armor given 3 DRMarked Men Tribal Armor given 4 DRMarked Men Patrol Armor given 5 DRBoone's upgraded armors changed to Medium (were Heavy), given 8 DRJunk Rounds recipes adjusted to create larger batches of junk rounds instead of normal rounds..45 Auto Junk Round and recipe created.12.7mm Junk Round recipe created.All Junk Round values set to 0.Dehydration, Sleep Deprivation, and Starvation Rates all halved (twice as fast)Base healing of Doctor's Bag/Rad Away halvedFire Bomb set to explode on impactFire Bomb explosion damage set to 50, burn damage set to 9/sec for 15 secsCreated Fire Bomb recipeKatana Equip/Unequip sounds changed to sword soundsAutomatic Rifle, Bozar added to Grunt weapons listPolice Pistol added to Cowboy weapons listAll Junk rounds added to respective ammo listsfKarmaModKillingEvilActor from 100 to 5fKarmaModKillingVeryEvilActor from 2 to 30Colonel Moore Alignment changed from Neutral to EvilColonel Hsu Alignment changed from Neutral to GoodDam Centurion Alignments changed from Evil to NeutralDoctor Usanagi Alignment changed to Very GoodDixon Alignment changed from Neutral to Very EvilJean-Baptiste Cutting Alignment changed from Neutral to Very EvilGloria Van Graff Alignment changed from Neutral to Very EvilAlice McLafferty Alignment changed from Neutral to EvilAlice McBride Alignment changed from Neutral to GoodSquatter Alignments changed from Neutral to GoodThe King's Alignment changed from Neutral to GoodContreras' Alignment changed from Neutral to EvilWestside Citizens and Militia Alignments changed from Neutral to GoodGomorrah Prostitutes Alignments changed from Neutral to Good1E Junkies' Alignments changed from Neutral to GoodMichelle Kerr and Samuel Kerr's Alignments changed from Neutral to GoodBase Carry Weight lowered from 150 to 5020 Ga 3/0 Buck and 12 Ga 4/0 Buck damage bonuses (from base buckshot) addedStrong Back benefit lowered from 50 to 25Hoarder benefit lowered from 25 to 15, minimum weight lowered to 75 from 160.All Power Armor enchantments have an Increase Carry Weight effect equal to the weight of the armor, with the condition of HasPerk PowerArmorTraining or GetIsID for Veronica, Arcade, or ChristineNCR Salvaged Power Armor weight lowered to 28Power Armor flags disabled on all Power Armor and Helmets (no longer explicitly requires PA training)iMaxCharacterLevel lowered from 30 to 15 (making total max character level 35)All granted XP halved for all levels of difficulty.Sturdy Caravan Shotgun spread lowered from 4 to 1.8, AP cost lowered from 27 to 19Increased Armored Vault 13/21 Jumpsuit Health from 100 to 200.Laser Pistol (+GRA variant) DAM/Crit DAM from 12 to 16. Now displays bonus crit chance (though this message disappears with mods).9mm Pistol DAM/Crit DAM from 16 to 18. Maria from 20 to 23.Silenced .22 Pistol DAM from 9 to 12. Crit DAM from 18 to 30. Health from 100 to 350. FoV from 65 to 55.Silenced .22 SMG DAM from 10 to 11. Crit DAM from 20 to 26. FoV from 60 to 45..357 Revolver FoV from 65 to 50, Lucky from 55 to 459mm Pistol FoV from 65 to 60, Maria from 55 to 50.Laser Pistol (+GRA variant) FoV from 65 to 55.Laser Rifle health from 125 to 300. Now displays bonus crit chance (though this message disappears with mods).Recharger Rifle now displays bonus crit chance.AER14 Prototype now displays bonus crit chance. Health from 100 to 200.Laser RCW FoV from 65 to 50.Armored Vault 21 Jumpsuit now available from Sarah Weintraub's store.Armored Vault 13 and 21 Jumpsuits now use RepairVaultSuit, which now includes all F:NV base Vault Suits.Armored Vault 21 Jumpsuit now grants +1 LK, has 12 DT, costs 2000.NPC loot will drop fewer purified waters (vs. dirty waters) in general.Sunset Sarsaparilla now restores 25 H2O, but only 12 health.Base Nuka Cola now restores 25 H2O, but only 13 health. Other Nuka Colas also restore 25 H2O.Rum & Nuka no longer affects H2O.Purified and Dirty water restores 10 health (as before), but over 10 seconds instead of over 5 seconds.All Pre-Order Special Armor and Weapons set to drastically reduced values.Pre-Order Lightweight Leather is now +10 Sneak.Pre-Order Tribal Raiding Armor now 6 DT, +20% Poison Resist, +5 Survival.Vault 13 Canteen Effect now occurs every 7.5 minutes instead of every 5.10mm Pistols' FoV reduced from 65 to 60.Created Stimpak, Expired to take the place of the more common Stimpak dropsCreated Stimpak, Homemade to take the place of workbench-created Stims. Includes -1 PE for 18 seconds (as Healing Powder).Adjusted Stimpak random lists to favor 4:1 Expired to normal Stimpaks.Set ordinary Stimpaks to heal 20 (base)Pre-Order pack consumable numbers adjusted (e.g. fewer 40mm Grenades, more Throwing Spears).H2O, FOD, and SLP thresholds pushed back. The first comes later (400), but subsequent levels come more quickly (150 intervals).Set Doc Mitchell's Chemistry Set to give Homemade StimpaksMercenary Pack now gives ordinary Stims instead of Super StimsBarton Thorn now carries a Plasma Pistol + ECs, his class is now JSawyerWastelandTechSalvager, with EW Tagged.Johnny/Johnny's stand-in now carry a 65% CND Recharger Rifle.Created a pack of "Deranged Bright Followers" near Wolfhorn Point, armed with Tier 1/Tier 2 Energy Weapons.Recharger Rifle weight halved (15 to 7.5).Recharger Pistol weight from 7 to 4.5. Crit rate to 1.5 (as Rifle), now displayed as well.Set all Powder Ganger factions to Evil to prevent karma loss for stealing from them.All random NPC food and drink drops set to dramatically lower rates (25 = 5%, 50 = 10%, 75 = 20%). Also affects many containers.LLCLCenturionMeleeWeapons leveled list had Sledgehammer added as default/level 1 weapon, Fire Axe as level 12 weapon.VFactionSquadLegionVeteranArmor, CondLegionArmorVeteranAll set from level 15 to 1, CondLegionArmorCenturionAll set from level 1 to 15CondLegionArmorCenturionAll removed from VFactionSquadLegionPraetorianArmorLegion Assassin low-level gear lists thinned out/cleaned up overall to prevent odd low-level drops (see above).Sensor module added to ClutterToolBoxLowSensor Modules and Cherry Bombs drop rate tripled on VendorMisc listCreated Sierra Madre vending machine recipe and note for Microfusion Cells (produces 6). Oooh! Where could it be?!Moved .357 Magnum Sierra Madre vending machine recipe to the desk immediately outside the contraband room door in the Police Station.Pre-War Money VAL changed from 10 to 2.All (known) Feral Ghouls set to Neutral alignmentfMoveHeavyArmorPenalty from 0.15 to 0.1 (10% speed penalty instead of 15%)fMoveMediumArmorPenalty from 0.075 to 0.05 (5% speed penalty instead of 7.5%)fMove2HBigPenalty and fMove2HRPenalty from 0.1 to 0.05 (5% speed penalty instead of 10%)Alcohols set to restore 10-15 H2O instead of damaging H2O.Laser Rifle beam splitter dropped to (properly) create only one additional beam.Recurring Sierra Madre "Big Bonus" voucher (after NVDLC01 completion) replaced with +25 chips as an economy-preserving measure.Gold Bar value dropped from 10547 to 3500 as an economy-preserving measure.Rushing Water attack speed bonus dropped from 50% to 20%.Stealth Suit Mk II given 9 points of DRA Light Shining in Darkness added to Religious Weapons challenge in GRA.Various missed adult Mojave Deathclaws added to Deathclaw Pro Hunter list.v2 changesLogan's Loophole modified to cut the player's advancement off at 20th level. I know that ruins the reference but...Broad Daylight level prereq from 36 to 24, Sneak 70 prereq addedCertified Tech level prereq from 40 to 24, Sneak 90 prereq addedJust Lucky I'm Alive, Thought You Died, Ain't Like That Now prereqs from 50 to 34.Gum Drops from 1.0 to 0.25 weight.Bubblegum from 1.0 to 0.1 weight. Wow!Reverted XP halving to address more comprehensively through iXPBase and iXPBumpBaseiXPBase set to 275 (from 200) & iXPBumpBase set to 200 (from 150) - Increasing required XP by a little more than 1/3.Lowered base player HP (before any bonuses) from 100 to 50.Reverted fPCBaseHealthMult change as it had no obvious effect.Lowered fADVHealthEnduranceMult from 15 to 10.Vanilla F:NV HP formula: 100 + (End * 20) + ([Level - 1] * 5) -- JSawyer HP formula: 50 + (End * 10) + ([Level - 1] * 5)Sierra Madre Martini HP bonus dropped from 75 to 40.Adjusted Dale Barton's, Lacey's, and Little Buster's Caravan decks.Reduced weight of non-Salisbury Steaks (Coyote, Dog, Gecko) from 1.0 to 0.8Switched all Pre-Order items to be sold at Chet's store. Nothing is given to the player outside of what Doc Mitchell hands him or her.Switched all Pre-Order message boxes to corner messages.Unique Pre-Order item prices raised to slightly above their non-unique counterparts.Mercenary's Grenade rifle weight dropped from 5.5 to 5, health bumped from 100 to 120.Mod slots removed from Weathered 10mm Pistol.Metal Armor and Lightweight Metal armor Health set to 200.All Raider armor weights dropped from 15 to 7.5.Merc Outfits all given two bonuses: one weapon skill at +10, one non-weapon at +5. The exception is Merc Charmer: three non-com at +5.Normal Merc Outfits all given 3 DT."Unique" versions have "Reinforced" added to front of name. Value from 50 to 1200, DT set to 8.Raider armors all given misc bonuses. Unique versions have those bonuses + weapon skill bonuses.Leather and Reinforced Leather Armor weights dropped from 15 to 9. Gecko-Backed to 9.5.Raider armor healths dropped from 100 to 75.Adventurer: +5 Science, +10 Energy WeaponsCharmer: +5 Barter, +5 Speech, +5 MedicineCruiser: +10 Melee Weapons, +5 SneakGrunt: +10 Guns, +5 RepairTroublemaker: +5 Lockpick, +10 ExplosivesVeteran: +5 Survival, +10 UnarmedPainspike: +3 Critical ChanceSadist: +15 HealthBadlands: +10 Action PointsBlastmaster: +20 Fire ResistSharp-Dressed Raider's Armor: +3 Crit, +10 GunsHand-Me-Down Raider Armor: +15 Health, +10 MeleeHighway Scar Armor: +20 Fire Resist, +10 ExplosivesPsycho-Tic Helmet: +5 APArclight Helmet: +10 Fire ResistBlastmaster Helmet: +10 ExplosivesWastehound Helmet: +10 Radiation ResistBogeyman's Hood: +15 Radiation ResistThe Devil's Pigtails: +8 APPyro Helmet: +15 ExplosivesAll unique Merc and Raider armors and helmets added to Mick's storeEmily Ortal's dialogue fixed so the 6 PE check is run on the Courier. Now you too can know the gross sexual history of Emily Ortal.Removed pic of VAULT MOM AND DAD from Vault 21.Metal Armors from 30 to 20 weight.Gecko-Backed from 33/35 to 23.Lightweight Metal Armor (Pre-Ord) to 15 weight.Most Medium armor weights lowered.Armor of the 87th Tribe weight lowered to 25 lbs.Armored Jumpsuits to 8 weight.Sierra Madre armor to 8 weight, Reinforced to 9.5MM Scout Armor to 7 weight.Vault 34 Security Armor to 9.5 weight.Lobotomite Jumpsuit to 5 weight.Hazmat Suit to 8 weight.Assassin Suit to 8 weight.Chinese Stealth Armor weight to 7, bonus to Sneak now +25.Created WithAmmo forms for the 5.56mm Pistol and Battle Rifle.Placed 5.56mm Pistol and Battle Rifle on various drop lists.Apocalypse Gladiator Armor DR from 0 to 17. Weight to 22. VAL to 3500.Apocalypse Gladiator Helmet VAL to 700.Shellshocked Combat Armor and Helmet revised.Road Rascal Leather Armor revised.Wanderer's Leather revised.All-Purpose Science Suit weight from 2 to 6.Followers Lab Coat given 8 DT. VAL from 16 to 1000. "Reinforced" added to the end of the string.Recon Armors given +15 Sneak. Christine's COS Recon Armor given +20 Sneak. Recon Armor effect string renamed to "Recon Armor".Metal Armor -1 AG enchantment replaced with -15 Sneak enchantment.Salvaged NCR Power Armor given -10 Sneak instead of -1 AGPower Armor Training carry weight bonuses halved from old (mod) values.Commando Armor revised to be Metal Armor, Reinforced with a +20 Sneak bonus.Shellshocked Combat Armor + Helmet and Composite Recon Armor + Helmet added to Nellis munitions vendor.Other unique metal/leather/raider/merc armors split between Cliff Briscoe and Mick..308, .357 Magnum, .44 Magnum drop rates increased in Military Footlockers in Old World Blues.Flamer Fuel weights halved.(GRA) suffix removed from all GRA ammo subtypes.(GRA) suffix removed from GRA weapons that have base game equivalents (e.g. Baseball Bat)All standard weapons with moddable GRA equivalents given all GRA mods.Instances of standard Assault Carbine Mags and 12.7mm Silencers removed/replaced with GRA equivalents.Weapons (now) lacking GRA suffixes removed from the Master of the Arsenal challenge weapon list.Weapons like the Battle Rifle, Bozar, Katana, Tin Grenade, etc. retain the (GRA) suffix for challenge/achievement/trophy purposes.Fixed incorrect icons for Ballistic Fist, Displacer Glove/Pushy, and Zap Glove/Paladin Toaster

v1 changes


























































































































































































































































 

Vinctorus aut Mortis - Credo de la Raven Guard

Corax, Maître de la "Raven Guard".



Corax_1314739133_corax_rv.png

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Nota: la version traduite proposée en téléchargement est la 1.0, l'auteur a sorti début janvier une version 2.0 qui sera bientôt traduite. Voici la liste des nouveautées de la 2.0:

Logan's Loophole modified to cut the player's advancement off at 20th level. I know that ruins the reference but... Broad Daylight level prereq from 36 to 24, Sneak 70 prereq added Certified Tech level prereq from 40 to 24, Sneak 90 prereq added Just Lucky I'm Alive, Thought You Died, Ain't Like That Now prereqs from 50 to 34. Gum Drops from 1.0 to 0.25 weight. Bubblegum from 1.0 to 0.1 weight. Wow! Reverted XP halving to address more comprehensively through iXPBase and iXPBumpBase iXPBase set to 275 (from 200) & iXPBumpBase set to 200 (from 150) - Increasing required XP by a little more than 1/3. Lowered base player HP (before any bonuses) from 100 to 50. Reverted fPCBaseHealthMult change as it had no obvious effect. Lowered fADVHealthEnduranceMult from 15 to 10. Vanilla F:NV HP formula: 100 + (End * 20) + ([Level - 1] * 5) -- JSawyer HP formula: 50 + (End * 10) + ([Level - 1] * 5) Sierra Madre Martini HP bonus dropped from 75 to 40. Adjusted Dale Barton's, Lacey's, and Little Buster's Caravan decks. Reduced weight of non-Salisbury Steaks (Coyote, Dog, Gecko) from 1.0 to 0.8 Switched all Pre-Order items to be sold at Chet's store. Nothing is given to the player outside of what Doc Mitchell hands him or her. Switched all Pre-Order message boxes to corner messages. Unique Pre-Order item prices raised to slightly above their non-unique counterparts. Mercenary's Grenade rifle weight dropped from 5.5 to 5, health bumped from 100 to 120. Mod slots removed from Weathered 10mm Pistol. Metal Armor and Lightweight Metal armor Health set to 200. All Raider armor weights dropped from 15 to 7.5. Merc Outfits all given two bonuses: one weapon skill at +10, one non-weapon at +5. The exception is Merc Charmer: three non-com at +5. Normal Merc Outfits all given 3 DT. "Unique" versions have "Reinforced" added to front of name. Value from 50 to 1200, DT set to 8. Raider armors all given misc bonuses. Unique versions have those bonuses + weapon skill bonuses. Leather and Reinforced Leather Armor weights dropped from 15 to 9. Gecko-Backed to 9.5. Raider armor healths dropped from 100 to 75. Adventurer: +5 Science, +10 Energy Weapons Charmer: +5 Barter, +5 Speech, +5 Medicine Cruiser: +10 Melee Weapons, +5 Sneak Grunt: +10 Guns, +5 Repair Troublemaker: +5 Lockpick, +10 Explosives Veteran: +5 Survival, +10 Unarmed Painspike: +3 Critical Chance Sadist: +15 Health Badlands: +10 Action Points Blastmaster: +20 Fire Resist Sharp-Dressed Raider's Armor: +3 Crit, +10 Guns Hand-Me-Down Raider Armor: +15 Health, +10 Melee Highway Scar Armor: +20 Fire Resist, +10 Explosives Psycho-Tic Helmet: +5 AP Arclight Helmet: +10 Fire Resist Blastmaster Helmet: +10 Explosives Wastehound Helmet: +10 Radiation Resist Bogeyman's Hood: +15 Radiation Resist The Devil's Pigtails: +8 AP Pyro Helmet: +15 Explosives All unique Merc and Raider armors and helmets added to Mick's store Emily Ortal's dialogue fixed so the 6 PE check is run on the Courier. Now you too can know the gross sexual history of Emily Ortal. Removed pic of VAULT MOM AND DAD from Vault 21. Metal Armors from 30 to 20 weight. Gecko-Backed from 33/35 to 23. Lightweight Metal Armor (Pre-Ord) to 15 weight. Most Medium armor weights lowered. Armor of the 87th Tribe weight lowered to 25 lbs. Armored Jumpsuits to 8 weight. Sierra Madre armor to 8 weight, Reinforced to 9.5 MM Scout Armor to 7 weight. Vault 34 Security Armor to 9.5 weight. Lobotomite Jumpsuit to 5 weight. Hazmat Suit to 8 weight. Assassin Suit to 8 weight. Chinese Stealth Armor weight to 7, bonus to Sneak now +25. Created WithAmmo forms for the 5.56mm Pistol and Battle Rifle. Placed 5.56mm Pistol and Battle Rifle on various drop lists. Apocalypse Gladiator Armor DR from 0 to 17. Weight to 22. VAL to 3500. Apocalypse Gladiator Helmet VAL to 700. Shellshocked Combat Armor and Helmet revised. Road Rascal Leather Armor revised. Wanderer's Leather revised. All-Purpose Science Suit weight from 2 to 6. Followers Lab Coat given 8 DT. VAL from 16 to 1000. "Reinforced" added to the end of the string. Recon Armors given +15 Sneak. Christine's COS Recon Armor given +20 Sneak. Recon Armor effect string renamed to "Recon Armor". Metal Armor -1 AG enchantment replaced with -15 Sneak enchantment. Salvaged NCR Power Armor given -10 Sneak instead of -1 AG Power Armor Training carry weight bonuses halved from old (mod) values. Commando Armor revised to be Metal Armor, Reinforced with a +20 Sneak bonus. Shellshocked Combat Armor + Helmet and Composite Recon Armor + Helmet added to Nellis munitions vendor. Other unique metal/leather/raider/merc armors split between Cliff Briscoe and Mick. .308, .357 Magnum, .44 Magnum drop rates increased in Military Footlockers in Old World Blues. Flamer Fuel weights halved. (GRA) suffix removed from all GRA ammo subtypes. (GRA) suffix removed from GRA weapons that have base game equivalents (e.g. Baseball Bat) All standard weapons with moddable GRA equivalents given all GRA mods. Instances of standard Assault Carbine Mags and 12.7mm Silencers removed/replaced with GRA equivalents. Weapons (now) lacking GRA suffixes removed from the Master of the Arsenal challenge weapon list. Weapons like the Battle Rifle, Bozar, Katana, Tin Grenade, etc. retain the (GRA) suffix for challenge/achievement/trophy purposes. Fixed incorrect icons for Ballistic Fist, Displacer Glove/Pushy, and Zap Glove/Paladin Toaster

Vinctorus aut Mortis - Credo de la Raven Guard

Corax, Maître de la "Raven Guard".



Corax_1314739133_corax_rv.png

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Update Version 3 :

v3 Changes:
===
1.8.2012
* THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL RANGER COMBAT ARMOR AND RIOT GEAR!!!!!!! WOWOWOWOW!!!!!!!!!!!!!
* Sturdy Caravan Shotgun added to ShotgunSurgeonWeaponsList
* Super Slam, Piercing Strike, Unstoppable Force, Slayer set to have OR conditionals for equivalent Unarmed or Melee Weapon skill levels.
* Lead Belly now negates ST penalty from eating raw meat (of all kinds).
* IsHardcore condition on raw meat ST reduction removed. This means you will always suffer ST loss from eating raw meat unless you have Lead Belly.
* Ninja now adds 15% to Critical Hit Chance with Melee/Unarmed (instead of multiplying by 1.15). Prereq allows Melee Weapons or Unarmed to qualify.
* Lady Killer and Cherchez La Femme damage bonuses increased from 10% to 15% due to proportionally lower numbers of female characters in the game.
* Demolition Expert now has only 2 ranks. Each rank grants +10% damage and +10% larger explosion radius. Don't worry; Explosives are still very powerful.
* Marksman Carbine and All-American removed from Grunt list.
* Battle Rifle and This Machine added to Grunt list.
* Mercenary's Grenade Rifle, Great Bear Grenade Rifle, and Red Victory Grenade Rifle added to Grunt list.
* Plasma Spaz now (also) increases attack rate with plasma weapons by 20%.
* Rad Absorption now decreases radiation 10x faster (was 1 per 20 seconds is now 1 per 2 seconds).
* In Shining Armor perk condition fixed to get the Attacker Weapon as EnergyWeapons.
* Stonewall DT bonus vs. Melee/Unarmed weapons increased from 5 to 10.
* Missing metal armors (NCR Salvaged Power Armor, Gecko-Backed, etc.) added to In Shining Armor list.
* Composite Recon Armor removed from In Shining Armor list.
* Loneseome Road metal armors and helmets (e.g. Armor of the 87th Tribe, Marked Beast helmets) added to In Shining Armor lists.
* Elijah's Last Words Attack Speed bonus replaced with 25% damage bonus and extended to Unarmed weapons. Condition set up properly.
* Elijah's Ramblings Melee Weapons critical hit bonus dropped to 25%
* Roughin' It Bedroll Kit weight dropped from 15 to 10
* Blood Sausage healing effect dropped from 5 points per second to 2 points per second.
* Blood Sausage and Black Blood Sausage marked as Food Items (affected by Survival and count toward Desert Survivalist).
* Thin and Thick Red Pastes marked as Food Items.
* Red Pastes and Blood Sausages VAL reduced to the 5-15 range as an economy-preserving measure. All now Restore Starvation in Hardcore.
* Them's Good Eatin' drop rate lowered from 50% to 15%.
* Implant GRX daily uses dropped from 5 to 2 and 10 to 3 for each rank, respectively.

1.22.2012
* Logan's Loophole updated to max out at 21 (was 20) since someone pointed out that the age limit in the book was 21 (30 in the film and original perk).
* Meltdown now only triggers from plasma weapon kills (anything affected by Plasma Spaz). This was previously an undocumented change (sorry).
* Cass's Caravan Shotgun spread reduced and DAM/Crit DAM increased significantly (due to her relatively late acquisition in the game).

Probablement une version 3 FR dans les prochains jours.. Corax confirmera.

pour me contacter: [email protected] -> [email protected]

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Et bien, je crois que dans New Vegas c'est un peu plus subtil que ça. Tu gagne/perd de la réputation vis à vis des faction et non un simple Karma (blanc ou noir). Du coup si tu tue un membre, c'est ta réputation qui augmente ou descend dans la faction et malheureusement même si ya pas de témoins, cette réputation te colle à la peau. On a beau être dans le wasteland, un meurtre ça laisse toujours des traces.. Et ils sauront tôt ou tard que c'était toi. (Sauf en sneak etc..)

pour me contacter: [email protected] -> [email protected]

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  • 9 mois après...

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