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Fallen Earth - Free2Play, c'est aujourd'hui ! - Patch Note 2.0


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GOOOODDDD MORNINNNNGG WASTELLANNDDD !!! THIS IS IT !!!

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Nous y voilà, le Free2Play débute ce jour ! Voici les dernières infos postées par Tiggs (Community Manager):

The day has finally arrived. Starting tomorrow, all players will be able experience the Wasteland for free, forever! We will be taking the servers down at 8 AM to begin the patching process. Estimated downtime is 4-5 hours, as there are quite a few changes to make on both the game and GamersFirst side. In addition to the Free2Play conversion, this patch also contains quite a few fixes, including returning bandages to merchants, increased fastener availability on merchants, tweaked mob loot and general game stability fixes.

You can check out the full patch notes here. Unfortunately, World Events will not be coming with tomorrow’s patch, but will follow shortly after as we continue to work on balance and stability issues with the new system.

During the downtime, be sure to check out the Fallen Earth forums for some fun games and contests where we will give away some sweet in-game items! Also, if you would like to learn more about the Free2Play and Premium options, head here.

Ainsi que le Patch Note (v2.0):

•Fallen Earth is now Free2Play! What this means, most importantly, is that you can now play Fallen Earth for free, forever! Some specifics: •All new accounts are classified as Scavenger status, can achieve max level, craft everything, join and start clans and much, much more! •Players who currently have game time remaining on their accounts will have it automatically converted to Commander Premium. •Subscribers will be automatically subscribed to the Wastelander Premium plan when their subscription renews. For more information on Free2Play and Premium features, check here! Art: •Added Tuxedo and Wedding dress vanity items. •Fixed a shader problem causing texture issue in Hoffa Bunker. •Moved COG camp from north of Picus Ridge to East of Picus Ridge. Also deleted original. •Remodeled and textured TV model for visual improvement. •Remodeled and textured sleeping bag model for visual improvement. •Updated npc word bubble for visual improvement. •Made some adjustments to bridges to prevent players from falling through them. Bug Fixes: •Added the item “Shiny Necklace” to Armorcraft merchants in New Flagstaff for the second step of the mission chain “Gene-Crossed Lovers”. •Changed the goal for the mission “What’s For Dinner” to Tainted Meat. •Fixed an issue where the Sage Plant nodes were not providing Sage Leaf. •Fixed an issue where Odenville guards would not display the correct torso armor. •Fixed an issue where the items “Sticky Spider Egg” and “Gooey Spider Leg” were unobtainable for the mission “Spider Chow”. •Fixed an issue where “Reptile Fangs” were unobtainable for the mission “Not Like the Old Days”. •Adjusted missions in Picus Ridge involving the CoGs to account for moving camp. •Changed the model for “Broken Computer Parts” so that they’re more visible among the scrub. Hotfixes: •Changed Asher Giaudrone in Boneclaw so he no longer talks like a girl. •Adjusted the mission "Mutie Raid" in Alpha Zone's Northwest Aid Station so that it no longer completes without killing the Mutant Raiders. •Increased the timer on the mission "Killing a Merc" in Alpha Zone's Northwest Aid Station. •Added "Provoke, Vol 5" and "Provoke, Vol 6" to the Melee Trainer in Los Alamos. •Added "Soften 'Em Up, Vol 1" to the Dodge Trainer in Los Alamos. Items: •Tradeskill Kits are no longer tiered. •Existing higher tier kits can still be used for crafting, or can be converted into a chip refund (right click and select Use). Doing this will also provide you with the new non-tiered tradeskill kits. •The Ape Goad now does damage. •The removal of bandages from merchants was not intended; they have been restored. •Fasteners have been added to more merchants, so that they are easier to locate. •Loot on many creatures has been added/fixed. •Any remaining items that were also counted as rare, uncommon, or merchant-only components have been altered to count as common components instead. •Commander’s Best Crafting Kit has been added to the reward points merchants and Marketplace. This item can be used in place of every type of crafting kits. Recipes: •Recipes for higher kits and schematics for higher kits have been deprecated, and these items should no •longer be sold on merchants. •Bandage recipes have been adjusted to require less cotton per recipe. •The number of fasteners required in recipes has been reduced. Components and Rarity: Common Components Common components are easily found in the world, either from harvesting plants and animals, mining or scavenging from the trash that is lying around the wasteland. They also drop frequently from humanoid enemies. These components are used in all tiers of recipes. Milk Egg Meat Leather Water Rubber Injector Copper Silver Lead Iron Gears Aluminum Fruit Vegetable Sugar Coal Bacon Glass Paper Circuits Wood Wires Toxin Antiseptic Antitoxin Healing Accelerant Grain Silk Adhesive Geologic Chemical Botanic Chemical Biologic Chemical Uncommon components: Uncommon components are found infrequently in the world, and in hard to reach or dangerous places, such as on very dangerous hostile mobs and in PvP zones. They are primarily used in improved and advanced tier recipes. Petroleum Wool Berries Plastic Synthetic Cloth Berries Legumes Protein Honey Carbon Steel Stimulant Rare Components These components are hard to come by and very valuable. They are primarily used in advanced tier recipes and can be found in high risk areas, PvP zones and from large scale group encounters. Computer Chips Titanium Radex Shiva Sample Antibiotic Aramex Ceramic Merchant components: These components are primarily found on merchants around the wasteland. They are used in all tiers of recipes. Alcohol Spice Fasteners

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Et enfin les Offres:

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(BONUS) Une petite série de Vidéo que j'ai concocté:
M2Tvg9k0USY XTSrn5KXD4sNQzGyh0JSOg

Vous trouverez toutes les infos nécessaires pour tester ce jeu, ainsi que des tonnes d'astuces et de vidéos sur le Forum Fallen Earth.

Edited by Guest
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Bon, je viens de m'y mettre sous le nom délicat de Diapsiquir. Assez habitué aux MMO traditionnels (un temps incalculable sous WoW, test de rift, guild wars etc...), je dois dire que celui ci est VRAIMENT peu intuitif au début, manipulation, système de skills. Ca me semble très riche mais mal foutu, donc faut que je persiste un peu quand j'aurai un peu plus de temps devant moi.

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Oui j'ai déjà regardé les vidéos en question, qui expliquent en effet les bases, mais je pâtis d'habitudes assez bien ancrées dans le MMO tradi, à savoir les rôles Tank/Heal/Dps, arbre de talents etc... C'est surtout ça qui me fait franchement bizarre. C'est un gameplay vraiment nouveau et les vielles habitudes ont la vie dure ^^

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Sur WoW, à l'époque où je jouais beaucoup, j'étais plus du tout sur le pex, mais sur le coté theory crafting et raid PvE Hl, dans les phases de pex, avec mes 4 persos 85 aujourd'hui. Toujours évoluer dans un but d'opti du perso lorsque tu bloques sur un boss de raid 25 etc... (aaaaaah la douce époque des raids 40 ♥). Là j'ai beaucoup de mal à me faire aux skill et à leurs évolutions, j'imagine que ça viendra, je n'ai pas plus que trois gros quart d'heure de jeu hein pour le moment ^^

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