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Fallout 76: Fallout Worlds PTS Features and Update Log

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Source : actualité originale sur Bethesda.net


The Fallout Worlds Update, which we announced earlier today, is now available in the Public Test Server! We hope you will join us for some playtesting, and then share your feedback and bug reports with us in the Bethesda Game Studios Discord Server.

Read on to catch descriptions of the features and improvements we’d like you to try out, as well as a running list of patch notes for PTS Updates that we release during this round of playtesting.

PTS Update Log

We plan to keep this article updated with the highlights from each new PTS patch as we release them. Check below for the latest changes, or scroll further below to check the initial feature, questline, and improvement descriptions when we first kicked off this round of PTS playtesting.

PTS Update – July 30, 2021

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Fallout Worlds
  • Building: Fixed an issue that prevented powered C.A.M.P. objects from functioning.
  • Characters: Attempting to join a new Custom World after reaching the 5-Character limit for Fallout Worlds will now result in an error message that allows the player to unlink one of their characters from one of the Worlds they had played previously.
  • Characters: Closing the “Select World to Unlink” dialog after choosing to unlink a Fallout Worlds character no longer causes the menus to become unresponsive.
  • Play Menu: The “Limited Time” sticker has been moved to the bottom of the Public Worlds card in the Play Menu.
  • Settings: The description of the “Infinite Enemy Spawn” Custom Worlds setting now correctly states that it only affects exteriors.
  • Settings: The Dismemberment setting “Always ‘Bloody Mess’” now correctly states that it will occur frequently, instead of “Always.”
  • Settings: Players no longer need to reload guns that have empty magazines the first time they attempt to use them in a World with “Infinite Ammo (No Reload)” enabled.
  • Settings: Scrapping items with the “Free Build” Custom World setting enabled no longer causes the player’s Stored budget to fill up.
Daily Ops
  • Mutations: “Volatile” enemy explosion damage has been adjusted. While Volatile enemies will still deal the same amount of damage, a larger percentage of it is now Fire Damage, so that players can mitigate it more effectively with Fire Resistance.
  • Mutations: All weapons used by “Freezing” enemies will now apply the Freezing Touch effect, except grenades and mines.
  • Operation Report: The Daily Ops Operation Report screen now informs players that they’re earning bonus rewards during Double Mutation Weekends.
  • Ammo Converter: Fixed an issue in which the Ammo Converter would remove or grant Cryo ammo when attempting to sell or buy Fuel.
  • Weapons: Black Powder Weapons now correctly have a “No appearance” mod, and weapon paints the player had previously applied can now be removed.
Perk Cards
  • Grenadier: The Grenadier Perk Card now properly increases the blast damage radius of grenades.
Quests & Events
  • Manhunt: VATS can now target Mad Dog Malone.
  • Missing Persons: Fixed an issue that could prevent players from progressing the quest after finding the Dove Necklace.
  • One Violent Night: Playing an instrument no longer causes enemies to stand still or run away from the player.
  • The Elusive Crane: Fixed an issue that could allow players to repeatedly receive an item reward from the RobCo Cache.
  • Vault 51: Added a loot chest to Vault 51.
  • Vault 51: Fixed a pathing issue affecting enemies in the Vault 51 boss room.

New Features to Try in the PTS! - July 20, 2021

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Fallout Worlds

With this update for Fallout 76, we’re introducing Fallout Worlds, which offers players the ability to experience the game in unique new ways with two new game modes: Public Worlds and Custom Worlds. Fallout Worlds is available for playtesting right now in the Public Test Server, and you can catch the details below before you head into the PTS to give it a shot.

Public Worlds
  • The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme.
    • All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.
  • One Public World will be available to players at a time. Public World themes will rotate weekly in the PTS, and monthly in the live version of the game, so that you regularly have fresh experiences to try out.
  • Here are some of the Public World themes you can expect to see in the Test Server:
    • Happy Builder: No C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.
    • Dweller Must Die: Reduced damage dealt by players, increased damage received, greatly increased enemy difficulty, and “Dark Bog” weather effects.
    • Butcher’s Delight: Infinite ammo, no AP costs from combat, and enhanced dismemberment.
    • Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.
    • High Risk: No Fast Travel, always-on PVP, and players drop additional loot on death.
  • After you’ve tried out a few Public Worlds, please let us know what you think by sharing your feedback with us in our PTS channels in the Bethesda Game Studios Discord Server.
Custom Worlds
  • Players with active Fallout 1st memberships can now choose the Custom Worlds option from the Play menu to create a new type of Private World where they can tweak and adjust a wide variety of different settings to create an Appalachia that’s tailored to their liking.
    • To create a Custom World, click “Play” from the Main Menu, select Custom World, and then hit “Select World Template”
  • While creating your Custom World, you can choose among a broad array of customization settings and then let your imagination run wild with the possibilities! Here are some of the options at your disposal:
    • Workshop: Build in previously restricted areas, disable the need for electricity, increase your C.A.M.P. budget and build height, relax building restrictions, and more.
    • Combat: Infinite enemy spawns, alter PvP rules, adjust enemy difficulty, give yourself infinite ammo, change item durability, and more.
    • General: Disable Fast Travel or make it free. Choose special weather effects, including Radstorms and Nuke Zones, as well as new weather effects, like Quantum Storm and Dark Bog. Add filters for a unique view of Appalachia, adjust jump height, fall damage, or even the consequences on death.
    • Please note: Some Custom World settings may impact your game client’s performance. However, you are still free to use them, and can always enable or disable them again as needed.
  • Currently, you can save a Custom World you’ve created in one of three available slots, and you can select one of them to set it as your active Custom World.
    • You can edit your Custom Worlds after you’ve finished creating them, so even if you’ve filled all three Custom World slots, you can still change them up as needed.
  • If you are not currently an active Fallout 1st member, don’t worry. You can still join your friends who are Fallout 1st members in the Custom Worlds that they’ve set up while they are online.
Character Progression
  • The progress each of your characters make in Public or Custom Worlds is specific to those worlds, and is completely separate from Adventure Mode.
    • You can clone your Adventure Mode character for use in a Public or Custom World at any time, and you can have up to 5 Fallout World characters at a time.
    • Your character progress in a Public World will remain available as long as that Public World is still available for play.

If you would like to learn additional details about Fallout Worlds, you can head here to read our recent article on Bethesda.net.

Daily Ops Expansion

Our latest expansion for Daily Ops brings a new weekend event that amps up the challenge, but offers increased rewards. Read on for a brief overview of everything this expansion adds to Daily Ops before you jump into playtesting in the PTS.

Double Mutation Weekend Events
  • During Double Mutation events, Daily Ops will be randomized each day with enemies who have one of eight unique combinations of two different Mutations.

    • Double Mutation Weekend events will typically run every other weekend, from Thursday to Monday, starting and ending at the normal Daily Ops reset time.
    • In the PTS, Double Mutations are currently set to remain active for the duration of this playtesting phase.
  • While a Double Mutation event is active, daring adventurers who are willing to delve into Daily Ops will earn the following increased rewards:

    • 2 - 6 Legendary Cores for the first and all subsequent Elder Tier completions
    • Double XP during every Daily Ops playthrough
    • Double the in-game currency rewards from every Daily Ops playthrough
Double the Danger!
  • Check out the full list of potential double Mutations that enemies can sport during the new weekend events, so that you know what you’ll be up against.
    • Blistering Cold: “Blistering” enemies have the Freezing Touch and Swift-Footed Mutations
    • Chilling Mend: “Chilling” enemies have the Freezing Touch and Group Regeneration Mutations
    • Clouded Toxins: “Clouded” enemies have the Active Camouflage and Toxic Blood Mutations
    • Relentless: “Relentless” enemies have the Resilient and Group Regeneration Mutations
    • Stinging Frost: “Stinging” enemies have the Freezing Touch and Toxic Blood Mutations
    • Swift Stalker: “Stalking” enemies have the Active Camouflage and Swift-Footed Mutations
    • Unstable: “Unstable” enemies have the Volatile and Swift-Footed Mutations
    • Vaporous: “Vaporous” enemies have the Volatile and Active Camouflage Mutations
New Enemies
  • We’ve added Communists to the pool of randomized enemy groups you may encounter in any Daily Ops mode.
New Locations
  • Fight your way through Arktos Pharma Biome Lab, Watoga High School, and Uncanny Caverns, all of which have been added to the randomized pool of locations for Daily Ops.
Rewards Updates
  • In this update for Daily Ops, we’re adding Plans for two legendary weapons, new themed cosmetics, and more. Check out the full list below for new rewards you’ll be able to earn by completing Daily Ops:
    • Plan: Arctic Marine Armor
    • Plan: Mechanic’s Best Friend Pipe Wrench
    • Plan: Sole Survivor Lever Action Rifle
    • Outfit: Black Hazmat Suit
    • Plan: Mirelurk King Tube
    • Blood Eagle Skull Lord Outfit
    • Blood Eagle Skull Lord Helmet
    • Blood Eagle Auto-Grenade Launcher Paint

More to Explore!

Alongside this update for Fallout 76, Vault 51 has now opened up for exploration in all game modes, including Adventure. Follow the red wire to find your way inside, and then poke around to learn more about what befell the Dwellers of Vault 51.

Thank you very much for your participation in the PTS, we’re looking forward to hearing what you think!

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