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Fallout FiXT version 6.00 Alpha FR


HawK-EyE

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L'équivalent du Restoration Project pour Fallout 1 s’appelle Fallout Fixt. UNe nouvelle version est disponible et qui dit nouvelle version, dit pour nous nouvelle traduction ^^

Bref je vous fait pas le détail encore mais il y a du boulot pour qui veut, en attendant il y a quelqu'un dessus quit a fait tout le répertoire game, mais il est assez occupé.

Le mod est dispo ici :

http://www.nma-fallout.com/forum/viewtopic.php?p=840100#840100

et le changelog :

////////////////////////////////////////////////////////////////////// Alpha 6.0 changes: [september 3, 2013] ////////////////////////////////////////////////////////////////////// MAJOR OVERHAUL: - Installer now has a "Bug Fixes Only" install mode, which disables all the optional content and added content for those who don't want it. Basically this is the "Megapatch" install mode. - Since NPC Mod isn't a bug fix, Ian/Katja/Tycho do not gain levels if Bug Fixes Only is chosen. They do however have the commands such as change armor, step aside, etc. FIXES: - Weapon Drop no longer applies to rocks or flares (their graphics bug out when dropped) - The random encounter "What's left of Duc's hostile guards" spawns half of the original range, instead of same number which made no sense if some were already killed. - Game acknowledges when all Irwin's raiders are dead. - Can't ask to go back to irwin's once quest is completed anymore (doesn't matter anyway) - Shady Sands Barterman shouldn't say Error anymore, and optimized barter exit code - Duc's dialog works again, optimized barter exit code, can tag along to Shady Sands - Cows dialog is now merged and they don't talk on caravan maps. Also removed weapon drop code and rotate-to-talk for cows. - Improved drunk cows. - Cows on caravan maps no longer wander from the carts. - Improved Kalnor dialog tree a bit (no longer gives "Go on" as only option in certain circumstances) - Vats Control Computer no longer says "invalid entry" erroneously when pulling up Logs - Claimed countdown times and actual applied countdown times are now synced for Vats Control Computer - The countdown timer for Military Base bomb now displays updates at exactly 5-second intervals. - NPCs no longer act like you're holding a weapon in their face if you're holding a Flare. - Ian/Katja/Tycho no longer use Flares or Grenades in combat. They tended to prefer Flares over all other weapons, and tended to kill the player with Grenades. - Leveled-up versions of Ian/Katja/Tycho now have higher Bonus HP instead of Base HP, fixing the HP display issues. - Extended flamer attack mod is now optional. - Ian/Katja/Tycho can now be left at their original appearance. - Stupid characters can now interact with the "active" hookers, fixed bugs with them and many small improvements to their script and dialog. - Keycard to activate Vats Control Computer instead of Science check now spawns on Lou. Code was in vat computer's script for swiping the card, but for some reason item didn't exist. - Master's Vault computer no longer checks Repair on Lockpick skill usage. - Holdable flares no longer destroy when hitting exit grids. [They do last forever now though. Look for that in an upcoming patch.] - "Eye" robot now uses the "goes up in smoke" death animation for criticals with weapons such as flamethrower and Alien Blaster. Previously it just fell down which was stupid. - Game time now resets automatically, so the "13-year lockup" never happens, meaning you can basically play forever. ADDITIONS: - Added hint from Sammael of where to look for the parts, and a miniquest from him - Player is warned if loading a character from a previous version of FIXT (or previous version of Fallout for that matter). - More distance values available for optional Weapon Drop Mod - Includes BMP version of the new (optional) splash screens, so player can preview them. - Animated Containers mod is included. A patch will soon be released that'll make this optional. - Finally updated CREDITS.TXT! So now everyone who's been a part of FIXT has credit listed in the game Smile BALANCE CHANGES: - Stapleton's bartermod changed from -50 to -40 UPDATES: - f1_res version 4.0.2 included - Default f1_res.ini settings changed for compatibility with certain systems - Default ddraw.ini settings changed for compatibility with certain systems ROLLBACKS: - Removed Elder from Shady Sands (didn't really serve a purpose) - Removed Heather and the Followers Spy quest (eventually these will be added back as an optional restoration) - Removed extra guards, cooks from Shady Sands that I'd added previously. - Removed the second Radscorpion from Vault 15 shack. - Some stuff like changed addiction titles is now purely optional. - Skill points awarded from Thomas and Tycho are back at their original values. - Removed prisoner from the Khans camp. - Back to original version of Radscorpion Caves. Having the Baby and Mother scorpions was a cool idea, but its implementation caused many issues. - Removed pretty much all offensive language from "active" hooker dialog. It wasn't adding anything to the game. - Restored code in Radscorpion Cave Wall script, it had unintended effects. - Code for receiving radiation at The Glow back to normal function and values. - remove extra ghouls from Necrop vault - Restored to original values, changes to various inventory items. NEW OPTIONAL CONTENT: [This is all disabled if player chose Fixes Only] - Vats Control Computer has Medical Uplink menu restored (although it doesn't do much yet) - Vats Control Computer has option to disable base alarms (Science of 75 and 8 Intelligence needed) - Vats Control Computer countdown times tweaked a bit. (For example, 30-second is removed since it's impossible to escape the base that fast) - Vats Control Computer has two new countdown times (5min, 10min) if player passes a Science and INT check. - Can customize "Days Left" for Water Chip timeout quest, or disable the timer entirely. - Can remove the 30-day timer at Necropolis, which caused invasion even if invasions were otherwise disabled. - ChildKiller karma image from Fallout 2 (Vault Boy kicking a pregnant woman's stomach) - Slow critters can be set to run faster (20FPS, same as all other critters). - Can set running animation to 20FPS when wearing Power Armor as well (previously it was 18FPS, slower than all other armors, even slower than NPCs who wear Power Armor; the one without a helmet) - Can make player always use "bend down pickup" animation on containers, instead of "magic hands" animation. This saves time for lazy or impatient players. - Can now choose between US font, US condensed font, or EU/UK font. - IAN/KATJA/TYCHO: Can choose whether or not their appearance changes when wearing different armor. - IAN/KATJA/TYCHO: Can choose normal weapons available for use or all weapons available for use. - IAN: Can choose blue pants or black pants appearance, and can change idle animations to cigarette smoking. - TYCHO: Can choose brown pants or green pants appearance. - DOGMEAT: Can give him the "Red Dog" appearance, meaning he now looks different than all other dogs in the game. - IAN/KATJA/TYCHO: Can set running animation to 24FPS, meaning they'll stay closer to player much easier. - Can change player's idle animation to cigarette smoking, if male. - Player can heal to full HP on levelup. - Can have player's title display on levelup. - Can have player's level# display on levelup. - Hunter (Avellone) can now show up infinitely, just like in Fallout 2. - Ghouls, Rad Rats, Floaters, and Centaurs can be enabled to give radiation damage when attacking player. - Animal Friend perk can apply to Radscorpions. - Number of kills to become Child-Killer can be customized, as can whether your friends killing children counts toward that tally. - Can customize light levels underground (20/30/40, 40 being original default) - Can choose number of operations available at Brotherhood's Doctor, as well as whether Charisma can be increased there. - Can use item weights for Power Armor from Fallout 2. (42 and 50 lb, Fallout 1 is 85 and 100 lb) - Can use higher damage version of grenades - STAPLETON: Can choose minimum and maximum number of books restocked, how many weeks between restock, and if restock amount varies based on Game Difficulty level. - Can enable or disable custom addiction titles. - Can enable detailed Trait descriptions, which explain exactly what they all do. Recommended. The same will eventually be done with Perks as well. - Can choose whether Bob can be turned into the cops, and if he goes to jail when turned in. - Can install playable demo - Can install official screensaver - Fallout Bible - Strategy Guide - Vision Statement PROBABLY USELESS INFORMATION: - The copy of FALLOUTD.EXE that FIXT uses is from TeamX unofficial v1.2 - The copy of FalloutW.exe that FIXT uses is from TeamX Restoration Project (v1.0b1) ^ Additional changes to FalloutW.exe are to remove the Tim Cain face icon. (Sorry Tim, it's not personal, I promise!) - Removed unneeded gfx files (about 350) - Renamed internal files "assblow" to "kalnor" (no idea why they were using that name for him...)

















































































































pour me contacter: [email protected] -> [email protected]

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  • 1 mois après...
  • 2 semaines après...

Non elle a déjà été commencée, et les fichiers du PNO vont aussi aider mais il y a encore du travail. Pour le moment, la difficulté est de comparer la version ENG vanilla avec la FIXT pour ensuite vérifier si parmi les fichiers déjà traduits du PNO lesquels doivent être retravaillés ou non. C'est un travail de préparation qui est absolument nécessaire si on veut faire ça correctement et ça prends du temps.

pour me contacter: [email protected] -> [email protected]

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  • 4 semaines après...

Salut tout le monde, je suis celui qui s'occupe de la traduction. ^^ D'abord, désolé HawK-EyE de pas m'être manifesté plus tôt mais j'ai été très pris ces dernières semaines par tout une série d'examens. C'est pas encore tout à fait fini, mais rassure-toi j'ai poursuivi la traduction en attendant. Ca avance toujours, mais je dois dire que je suis un peu inquiet vis-à-vis des nouvelles versions de FIXT qui sortent, plus précisément des éventuels changements qui auraient pu être apportés dans des fichiers que j'ai déjà traduits. Pour l'instant je me charge de faire la traduction de la version que j'avais récupéré au début, je verrai plus tard pour les changements. ^^

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La seule aide dont je pense avoir véritablement besoin pour l'instant (à part éventuellement un coup de main pour aller plus vite) c'est les options de jeux rajoutées par FIXT. J'y connais pas grand chose à ce genre de truc technique. Je crois avoir passé le fichier à HawK-EyE, corrige moi si je me trompe. ^^

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He bien écoute, il m'a pas trop parlé de détails techniques juste ceci :

"Pour le moment, la difficulté est de comparer la version ENG vanilla avec la FIXT pour ensuite vérifier si parmi les fichiers déjà traduits du PNO lesquels doivent être retravaillés ou non."

Mais si t'as besoin d'aide pour aller plus vite pour ce qui est de la trad, on peut s'arranger =)

Ethique ou survie ? Quand on a pas ce qu'on aime, il faut aimer ce qu'on a. :shock:

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Personnellement j'avance lentement mais sûrement. Hawkeye et Sduibek m'avaient conseillé d'utiliser un logiciel de comparaison de texte pour me consacrer uniquement aux fichiers modifiés par FIXT, mais je me suis rendu compte que je passais encore plus de temps à chercher les fichiers en question sans rien traduire au final, donc je préfère tout traduire de manière progressive. Ca prend du temps, c'est sûr, mais l'autre solution en prendrait beaucoup aussi et pour moins de travail fait au final. ^^

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Eh bien, j'avais aussi de mon coté très peu de temps libre et d'autres projets de traduction. Mais la comparaison complète est à mon sens nécéssaire pour ne pas refaire un travail qui avait déjà était fait notamment dans le PNO précédent. J'ai l'intention de faire le détail complet prochainement, je peux pas donner de date, mais dès que ce travail sera terminé on y verra plus clair au niveau de l'avancement et de l'aide nécessaire. Bref c'est sympa que tu sois passé FuryMGS, hésite pas à nous tenir au courant de ton avancement, j'imagine que tu sera aux premières loges lorsque le topic complet sera disponible.

pour me contacter: [email protected] -> [email protected]

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