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:::Installation et Changelog:::


Junka

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Pour installer fonline2238, je vous invite à lire ce topic du forum officiel qui est bien évidement en anglais....

http://fonline2238.net/forum/index.php?topic=22146.0

Si vous avez des questions ou des problèmes de compréhension n'hésitez pas à nous en informer ici même.

Cordialement,
l'équipe Fogen.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 20 Janvier 2012


FIXES:
- Junktown Scorpion questlog entry fixed.
- Correct script for rotgut still.
- Gecko Skinning working properly.
- Items dropped by animals (hides, tails, etc.) are removed if critter died by explosion.
- Helmets may be damaged/removed if owner was killed in terrible way (using same mechanics as for body armors since some time).
- Weapons and armours deterioration rates back to normal (were three times higher).
- Machines with chemical components are back in Waterworks and Toxic Cave.

CHANGES (WIP):
- Item slots management updated, it's now possible to wear non-armor items in head slot. If using on-screen awareness, such items are displayed with gray color.
- Gunrunners facility entrance threshold lowered to a reputation of 500. It is still needed to gain a reputation of 1000 to be allowed to enter the facility, but the permission is revoked only if your reputation drops under 500.
- Various quest timeouts changed, including the Gunrunners Courier job, which now has a timeout of 1 hour instead of 4,5.
- Fixed possible bugs with trees (for firewood) in Klamath Canyon.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 21 Janvier 2012


FIXES:
- Using steal on dead animals display dropped items correctly.
- Broc flowers, xander roots and flints are pickable again.
- Fixed still script in Depot.
- Quest critters will no longer respawn (except the existing ones).
- Critters hired in encounters are no longer deleted.
- "In your face" perk should now work with burst. The bullets that would hit the original target are not processed further (will not try to hit other critters and will be discarded instead).
- Fixed requirements for building bases (see changes).

CHANGES (WIP):
- Automatic doors closing works only in towns and replication points.
- Base building requirements*:


Depot: 1000 x wood, 500 x junk, 15 x metal parts, 10 x electronic parts.


Trapper camp: 50 x brahmin hides, 30 x wood, 15 x metal parts, 10 x electronic parts.


Scrapheap: 2000 x junk, 100 x metal parts, 10 x electronic parts.


Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts


- Changed amount of junk being picked up from one hex to 1.

* subject of changes

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 23 Janvier 2012



FIXES:

- Tobacco leaves should no longer trasmute into xander root when taken out of inventory.
- Fixed dialogue for Marge Le Barge in Redding, along with the Rats Quest
- Fixed dialogue for Monte in New Reno, along with the card game
- Fixed dialogue for Dr. Wong in SF, regarding rewards
- Fixed bug where having slave or brahmin caused 1000 PP to be used.
- Followers should now walk to worldmap after idling on encounter for a while, if the master is not there.
- Hopefully partially fixed bug with respawning companion, more logging added to server for verification.
- MFC recipe fixed, no long needs only 1 EP to craft 100 MFC.
- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.
- Fast Reload now has Energy Weapons in requirements.
- All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.
- Drugs exploit fixed. All present drugs (and incidentally, radiation) effects discarded for all critters in game.
- Sharpshooter perk should work now.

CHANGES (WIP):
- Faction base construction site now has car spawn points.
- Encounter guards now shout warnings to faction members too.
- High tier encounter guards warning range reduced to 4 hexes, time to escape reduced by 1 second.
- Stealing from alerted encounter guard is penalized by 50% and gives the same reputation penalty as stealing in towns.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 04 Février 2012



FIXES:

- Sharpshooter perk.
- Verbose messages.
- Fixed advanced workbenches in Toxic Caves and Glow.
- Font outlines.
- Making screenshots in OpenGL version.
- OpenGL version fixes and workarounds for some optional gl extensions. Also read the extra notes.
- Music in D3D version.

CHANGES (WIP):

- Removed professions limit.
- Factions dogtags have now own graphics (by JovankaB).
- Added location coordinates display in base browsing section.
- Fixed campfire at City Ranger House.
- Fixed Marty in New Reno giving unlimited amount of $5.
- Silent Death no longer works with burst. Only supported weapons are those with pistol animations, and those using Throwing, Melee or Unarmed skills.
- ~freefactionnames displays name aliases, if present.
- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.
- Changed Combat Armor (and its derivatives) graphics.

EXTRA NOTES:
- To provide a better feedback on the OpenGL version of the client, use OpenGL performance thread and OpenGL bugs thread.

IMPORTANT:

- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 06 Février 2012



FIXES:
- OpenGL version fixes that should increase the performance.
- Minor fixes.

IMPORTANT:
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 08 Février 2012



CHANGES (WIP):
- Cigarette 'crafting' works in a same manner as stills/machines.

EXTRA NOTES:
- Reboot and update is essentially because of http://fonline2238.net/forum/index.php?topic=19.msg178833#new

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 28 Juin 2012


FIXES:
- Silent Death works with 14mm and .223 pistols.
- Kamikaze now reduces Damage Resistances instead of Damage Thresholds.
- Bear trap graphics.
- Stability and performence fixes.
- Fibers visible in field of view only.
- VTDB should save characters data correctly now.
- Browsing in faction terminals.
- Metzger slave run locations should no longer disappear prematurely.
- Toxic Caves elevator.
- Extended some maps near specific entrances that would lock the client's vision.
- Patched ghost wall holes in certain maps.
- Ghost perk.
- FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).
- Many dialogs errors.
- Minor stuff.

FEATURES:
- Added the display of fog of war (shadow over the area outside FOV).
* to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.
* to change the fog color, add the following string to FOnline2238.cfg in [2238] section:
* FogColor = R G B A
* where R, G, B and A range from 0 to 255.
* there might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods - no need to report that unless the difference is big.
- A new repeatable quest, talk to Martin at Westin's Ranch.

CHANGES (WIP):
- Gun Runners courier quest: box is removed after succesful lockpick.
- Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.
- Helmet Anti Crit Modifiers doubled.
- Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.
- Removed cap for Armor Class.
- Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.
- Armour condition drops by half on violent death (instad of flat 75p%) decrease.
- Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.
- Increased damage and clip size for XL70E3.
- Minor resistance modifier increase for JHP ammo.
- Advanced materials crafting batches.
- Adjusted critical hit tables.

EXTRA NOTES:

- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 03 Juillet 2012



FIXES:
- Fixed wall distances for sneak calculations.
- Silent Death does not work with grenades.
- Default fog of war colour is 0 0 0 128 (R,G,B,A).
- Door for house No.2 in NCR Residental area.
- Fixed various exploitable dialog bugs and some typos.
- Event/dynamic respawn points can no longer be picked up.
- Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.
- Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).
- Dialog bugs regarding Junktown entrance in the night.
- Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.

FEATURES:

- New Reno sewers accessible now.
- Dynamite Stick added (ingame, but not craftable yet).

CHANGES (WIP):

- TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.
- Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.
- Using First Aid/Doctor skills on others makes the healer unsneaked.
- Cars trunks have about 50% of previous capacity.

EXTRA NOTES:

- Run the updater to obtain the new files.

IMPORTANT:

- Following the elimination of crashes and rollbacks, we want to run a very heavy debug version of the server for at least few days. This version of the server may introduce significant lags and if they prove to be too big, we will revert to the standard version. However if they are within any acceptable bounds, we will continue with this version as the data gathered this way is very important (not just for 2238 but for the engine development itself).

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 19 Juillet 2012



FIXES:

- Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.
- Patched up holes in some maps.
- Treasure Hunter perk no longer lowers ammount of items.
- Mega Power Fist and Power Servos appear in Fixboy.
- Fixed various minor dialog errors.
- Brahmin hides no longer disappear after placing them in brahmin inventory.
- Town Control timer / area check bug is fixed.
- Brahmin no longer get stuck on the pen entrance if they are outside the pen.
- Fixed exploit allowing to loot critters that shouldn't be lootable.
- Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.
- NCR Residence area is now accessible via Town/World-button on the worldmap.
- Rats in Vault 15 no longer speak like a human in combat.
- Jet and Kamikaze decrease Damage Resistance properly.
- Quick Recovery perk should work now.
- Cumulative crafting timeout (1 hour)
- Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.

FEATURES:

- Raiding Supermutants have been spotted at the Ares rocket silo.

CHANGES (WIP):

- Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.
- Montag gives a quest tip if a player confuses town well with the water pump.
- After being fed, Shren won't be hungry for some time. Reward increased to 50xp.
- When using, waterpipes fill all empty waterbags in the inventory as the default action.
- NPC doctors prices depend on what needs healing.
- Added a dialog option to ask companions about their weapon preferences before taking them.
- Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.
- Railway Gang thugs will remember characters who attacked them.
- Added blueprints to loot container in the Glow.
- Various improvements with brahmin that should result in better poo distribution inside the pens.
- Slightly adjusted critical hit tables.
- More recognizable water tiles in New Reno sewers.
- NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.

RECOMMENDATIONS:

- if client will crash on start, removing current game cache file should help.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 10 Août 2012


FIXES:
- Base visibility issues hopefully fixed.
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.
- Team colors in Hinkley don't disappear when characters leave field of view.
- All waterpipes should work again (after a function patching them is run).
- Uranium ore regenerates.
- Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.
- Private mines bought in Klamath don't spawn on the ocean anymore.
- Removed extra foremen clones from Klamath mine.
- Containers in Maltese Falcon can be accessed by room owners.
- All jobs which used to modify Town Control influence should work now (fixed before update).
- Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).
- Enabled armor bypass message on lethal critical hits.
- Fixed offset of buttons in town list on global map.
- Reduced Blueprints spawning in Ares and Glow.
- Added improved flamer blueprint.
- Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.
- Players no longer say NPC taunts when near an NPC looter who found an armed explosive.
- The origin location of the companions doesn't change each time you talk to them.
- Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.
- Updated some wrong/misleading descriptions of statistics in character screen.
- Fixed various small map bugs.
- Fixed various tiny text bugs.

FEATURES:

- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
- Added selling cheap slaves in Khans hideout.

CHANGES (WIP):
- Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).
- Increased total value of raw materials in private mines from 10k to 20k caps.
- Various changes related to shoveling brahmin poop. Explore!

EXTRA NOTES:

- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 20 Août 2012


FIXES:
- It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).
- Fixed issue which made some encounter npcs use wrong weapons.
- Fixed various map bugs.
- Fixed various dialog bugs.
- Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84
- Field of view contours should work properly with the Sharpshooter perk.
- Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).
- Followers will not jump to the world map if they cannot actually reach an exit grid.

CHANGES (WIP):
- Followers can no longer be assigned to characters during their logout time.
- Expanded lockpick is craftable now.
- Limit for cumulative crafting cooldown increased to 6 hours.

EXTRA NOTES:

- All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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  • 2 mois après...

Changelog 10 Octobre 2012



FIXES:
- Hit chance displayed in client is correct when using aiming keybinds.
- Aiming with key binds with unarmed attacks is possible.
- You can't go to worldmap in a car without fuel anymore.
- Brahmin should not escape the pens anymore. - not working
- Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.
- Fixed missing tiles in encounter maps with rivers/lakes.
- Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).

FEATURES:
- Added map preview in the Gecko mine.

CHANGES (WIP):
- Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons <= 65% (now all level 1 characters should be eligible for the training).
- Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
- New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.
- To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.
- 72% sneak penalty when carrying activated explosives.
- Armor Class capped at 140.

EXTRA NOTES:
- Run the updater to obtain the new files.

If you updated and the new updater doesn't work put this at the end of fonline.cfg:

Code: [select]
[updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 25 Octobre 2012



FIXES:

- Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.
- Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).
- Brahmin should no longer escape the pens. The pens will be unblocked.
- Fence doors and pen gates no longer block field of view.
- Howitzer shells can be disassembled.
- Agile Thugs near New Reno spawn with a weapon they can use.
- Fixed several small map and text bugs.

FEATURES:
- New animation sequence for ponytail tribal: running (by Horatio).
- New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).

CHANGES (WIP):
- Disabled command: ~influence.

EXTRA NOTES:
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 30 Octobre 2012



FIXES:
- Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).
- Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.

FEATURES:
- New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).

CHANGES (WIP):
- In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.
- Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet):

Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.
Mirrored Shades: add +1 bonus to Charisma.
Goggles: protect character from being shot in eyes (eye shots are changed to head shots).
Ball Gag: affects every sentence said (applies to player characters only, subject to change).
- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.

EXTRA NOTES:

- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 03 novembre 2012



FIXES:
- Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.
- Scout perk was impossible to take if player character was Vault City Citizen.
- Fixed several small dialog and map bugs.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 10 novembre 2012




FIXES:
- Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).
- Removed tobacco from bases, tobacco regeneration should work again.
- Tobacco and barley graphics is updated when the plants regrow.

CHANGES (WIP):
- Added medical terminal in Vault 15.
- Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).
- Moved beer brewing machines to East Side of New Reno.
- Lowered beer price in the bars to 10 caps.
- Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).
- Crafting Rot Gut requires 5 fruits instead of 2.
- Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).
- On head damage indication now shows crippled limbs.
- Minor interface changes.
- Motion sensor:
Shows charges left on inventory screen.
Can be recharged from inventory using repair skill.
Capacity increased to 10 minutes.
Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).

EXTRA NOTES:
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 17 novembre 2012



FIXES:

- Travelers (unhired companions) should no longer get stuck with "they seem to be busy" in bars.
- Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.
- Several small map and text bugs.

FEATURES:

- NPCs now use doctor skill to heal their injuries.

CHANGES (WIP):
- In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.
- Changes to Armor system:

Armors no longer lose their DT/DR values with lower condition.
Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%
Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)
"Partial bypass" has no effect on traditional critical hit bypass.
- Mining iron ore, uranium ore, minerals and chopping wood removes sneak.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 24 novembre 2012



FIXES:
- "In Your Face!" perk works again.
- Weapon in burst mode was showing incorrect hit chance when autoaim was on.
- Fixed Motion Sensor glitch.
- NPCs no longer use doctor skill in turn based combat.
- Bugged tobacco plants can no longer be found in encounters and some other maps.
- Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.
- Several small dialog and map bugs.

FEATURES:
- Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.
- Added IgnoreLangChange option to FOnline2238.cfg, see wiki page.
- Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).

CHANGES (WIP):
- Replication timeout for player characters reduced to 20 seconds.
- Some of the (visited) maps appear in the Pipboy's Automaps panel.
- Re-enabled "Flaming Dancer" animation.
- Dogtags can be worn as headgear.
- It's not possible to walk over (and fall into) sewer holes.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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  • 1 mois après...

Changelog 09 décembre 2012



FIXES:
- Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.
- Bug preventing from having more than one base contruction site.
- Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.
- Blocked NPCs in turn-based combat now skip turns instead of waiting.er holes.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 21 décembre 2012



FIXES:
- Fixed respawning in Hinkley.
- Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.
- Caravans and other vehicles without engine don't make engine noise when going to the World Map.
- Fixed several small text bugs.

FEATURES:
- When a follower gains a new level, information is visible to his/her master in message box.
- Added possibility to customize color and position of combat messages and verbose actions, see wiki page.

CHANGES (WIP):
- Configuration settings, VerboseActionHead and VerboseActionBox ("2238" section), changed to ActionVisible ("Messages" section).

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog 31 décembre 2012



FIXES:
- Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)
- Fixed several text and dialog bugs.

FEATURES:
- Added space indicator for containers.

CHANGES (WIP):

- Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).
- Added a few recipes to fixboy for craftable containers:

Craftable containers can be picked up from ground when empty by using science skill.
Certain craftable containers can be rotated when empty by using repair skill.
Containers cannot be dropped in public locations.
- Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).
- Followers run away to World Map when their leader dies or logs off.
- "Attack everyone" follower modes disabled. Followers have 3 combat modes: 1) protect owner (and other followers of the owner) 2) protect owner and attack intruders in base/tent 3) flee.

EXTRA NOTES:
- Run the updater to obtain the new files.
- Custom interfaces may require update

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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  • 4 semaines après...

Changelog 26 janvier 2012



FIXES:
- Fixed guarded town exploit with followers "unintentionally" bursting players.
- Fixed construction site exploit allowing to save the resources used to build a new base.
- Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession.
- Changing default combat mode, by using ~combatmode command, does not require relogging.
- Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.
- Fixed skipping turns for offline characters with Bonus Move perk.
- Throwing animation for plasma grenades.
- Fixed several small map bugs.

FEATURES:
- Implemented grave digging:
There is a chance for items lost/left in encounters to re-appear in closed graves after some time.
Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.
NPCs are much less likely to notice this shady activity at night.
Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).

CHANGES (WIP):
- Slightly lowered knockback distance per damage ratio for shotguns.
- Radios can be disassembled (use the hand icon to change radio options).
- Changed and added item spawners in Glow.
- Ares mutants respawn time set to 30 minutes (it was 10 minutes).
- Minor interface changes.

EXTRA NOTES:
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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  • 4 semaines après...

Changelog 14 Février 2013


FIXES:
- Fixed graphics of flint item.
- Flamethrower no longer has decreased spread when targeting adjacent critters.
- Tesla Armor now has the same critical modifiers as Metal Armor Mark II.
- Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.
- Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.
- Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.
- Large improvement in stability (as should be seen since the previous update) and some reduction of lags.

FEATURES:
- Added Combat Zones and Idlers system (see Combat Zones and Idlers below).
- Tent system rework (see New Tent System below).
- Added predators - wild creatures finding players in real time encounters (see Predators below).
- Added two new special encounters, it should be easier to find them than the old ones.
- New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it.

CHANGES (WIP):
- Idling on the World Map is not safe anymore (see Unsafe World Map below).
- Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.
- To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.
- Modoc and Klamath/Den replication points moved away a bit from these towns.
- Using science skill on ten brahmin hides doesn't create a tent anymore.
- Significant buff of item spawning in Glow.
- Reduced reputation penalty for grave digging.
- Added/changed a few formations in which encounter NPCs spawn.

RECOMMENDATIONS:
- Move parked cars out of real-time encounters.

EXTRA NOTES:
- Run the updater to obtain the new files.

IMPORTANT:- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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Changelog du 17 Février 2013



FIXES:
- Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.
- Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.
- Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.
- Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.
- Fixed enforced encounters not being visible after exiting when leaving car inside.
- Fixed several small map bugs.

CHANGES (WIP):
- Predators are attracted also by followers of the player character.
- Crafting stimpaks doesn't require a blueprint anymore.
- You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished).

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

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