= INSTALLATION = - just paste the files in your data folder (overwrite when asked, if you are not asked to overwrite anything that means your pasting in the wrong place) - check the .esp files with FOMM (fallout mod manager) or any similar tool - play the game
= LOCATIONS = - the weapons and armor are Behind goodsprings gas station - the new companions are inside goodsprings prospector's saloon
====== POSSOBLE INCOMPATIBILTIES ======= - The Faces of Companions are made without the use of face enhancers like "desert succubus", beauty packs and etc. so if you have mods like those then its possible that the companions may look different compared to screenshots i have - To prevent any conflicts put the esp at the top of the load order - This mod no longer relies on Rikai's hair pack so THIS MOD NO LONGER HAS CONFLICTS WITH rikai's hair pack or similar mods BUT to be sure put this mod on top of the load order, see picture for more details - SEE LOAD ORDER PICTURE FOR MORE DETAILS
============= KNOWN BUGS =============== - added companions like Jim raynor, Sarah Kerrigan, Nova or Zeratul may not come back home if ordered to go home, it is recommended to use "wait here" instead (this bug only happens sometimes, if you want to send them home, go directly to their home then send them home to see if they would really go home or just wander off and get lost)
============= FEATURES =================
= 8 New Armors - Raynor's Armor (Black with Skull) - Red Marine Armor - Blue Marine Armor - Camo Marine Armor (Gen. Warfield's) - Ghost Armor (2 Versions) - Spectre Armor - Firebat Armor - Marauder Armor
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Téléchargement via MediaFire (128,45mo) : FalloutNV SC2 Mod 1.2 & FalloutNV SC2 Mod 1.3 Patch
Téléchargement via FileDropper (version light - 72 mo) : FalloutNV SC2 Mod 1.3