Inside the Vault – Gleaming Depths Public Test Server
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PTS Update – 10/25
Patch Notes
Combat Balancing
Made adjustments to most creatures' body part damage and VATS hit chances, reduced the bonus damage on most weak points from 2.0x to 1.5x.
VATS hit chance on head, limbs, and various weak points has been reduced for most creatures.
Adjusted VATS hit chance on a few creatures' torsos (a few are slightly higher and a few are slightly lower)
Health for body parts generally associated with benefits for crippling limbs has been reduced. In many cases, it should be much easier to cripple a creature's limb before dealing enough damage to kill the creature.
Combat inhibitors for robots and turrets are now generally harder to target and damaging them will result in less overall health damage to the robot, but the combat inhibitor can now be destroyed much earlier, before the robot/turret has lost most of its health. (While this affects most creatures, this does not affect the EN06 Guardian and Ultracite Terror.)
This change should most benefit VATS targeting specific limbs for the purpose of gaining the benefits of crippling a creature (or destroying a combat inhibitor), as well as manually aiming at specific limbs outside of VATS.
Raids Balancing
Electrified flooring in the EN06 Guardian encounter now deals energy damage instead of untyped damage.
Adjusted the difficulty of enemies during the Drill encounter. These enemies should be slightly more difficult.
During the encounter with Bloodhound, Lynx, and Vulture, repair bots will spawn faster and repair generators much more quickly.
Adjusted the health and resistances for Bloodhound, Lynx, and Vulture. They should now take slightly longer to kill with physical damage.
Bloodhound, Lynx, and Vulture now deal more damage (especially Lynx).
Vulture's gauss rifle now staggers players.
Ultracite Terror bite damage deals much more damage and will stagger players hit by it.
Ultracite Terror poison spray attack is now easier to dodge, but will deal more damage on a direct hit.
Raids Misc:
Updated art for Lynx and Vulture's weapons.
Player Titles
Animations
PTS Update – 10/18
Patch Notes
Caravans
Windy
Collector Murmrgh
Combat Balancing
Tesla Cannon
Tesla Cannon Mods
Creature Balancing
Balance adjustments for the Thrasher:
The Thrasher has also received similar health and resistance changes that other creatures have obtained over the past few patches. We expect the Thrasher to be more dangerous up close but take less damage to kill.
Pets
The Gleaming Depths
PTS Update – 10/11
Patch Notes
The Gleaming Depths
Perks
Mutations
C.A.M.P. Pets
Caravans
Known Issues:
Combat Balancing
Updated loot for Weapon-Using Creatures (Raiders, Blood Eagles, Cultists, Mole Miners, Super Mutants, Scorched, and Lost):
PTS Update – 10/10
Two New Caravan Vendors Enter the Fray!
Meet Windy, Milepost Zero’s resident Cryptid Hunter and Merchant
The thrill-seeking daughter of one Julia H. Park, Windy grew up obsessed with the stories and interviews her mother wrote for the Cryptid Hunter Monthly newsletter. Now she wants to take that passion for cryptids and bring it to Milepost Zero. All you need to do is recruit her.
Once recruited, Windy will provide you with Cryptid bait for a trial run of her cryptid summoning concoction. When using Windy’s bait, it will guarantee that the cryptid you’re trying to summon will appear during your next Caravan run. Want to fight Mothman? Windy has bait for that! Level her up and you’ll even be able to guarantee a fight against the Blue Devil itself!
Collector Murmrgh
After you have hired and upgraded all the base employees at Milepost Zero, Collector Murmrgh will become available for hire. With no additional upgrades needed, Collector Murmrgh will offer Mystery Boxes in exchange for supplies. These mystery boxes will contain rewards that range from RadX, Stimpaks, Legendary Weapons/Armor to Legendary Scrip, Treasury Notes and even outfits!
Patch Notes
Player Titles
Caravans
Windy
Free Sheepsquatch bait, and other subsequent baits, only apply to large caravans. We are aware that messaging is missing for the first run .
When the player receives bait, corresponding icons are missing on your pip boy.
Destroying a bait removes it from your inventory, but still applies to your next Caravan.
This blocks you from getting a different bait until after your next Large Caravan run.
Collector Murmrgh
To help you unlock Collector Murmrgh quickly, we’ve added supplies to the PTS locker. Stock up and spend them to unlock Murmrgh faster!
Open the transfer menu with interacting with the locker to see them. If you need a refresh, fast travel away and back to Vaut 76.
Miscellaneous
Joanna does not appear again if player leaves game during the “Return to Owner” objective in “Bump in the Road” and begun the Marley and Joanna cutscene.
Caravans may stall if players nuke Skyline Valley during a run.
Players may lose the “hurry” prompt on a Brahmin if they fast travel from one caravan directly to another before starting it.
Players are unable to trade with Ineke and Theo to receive their tier rewards. They are still able to upgrade the vendors to Tier 3 to unlock Collector Murmrgh.
Weapons and Armors
Perks
Combat Balancing
Increased the damage of the Hellstorm Missile Launcher:
These values are at level 50. Lower-level values are similarly increased.
PTS Update – 10/4 (good buddy)
The Gleaming Depths Raid
The Gleaming Depths raid is a new endgame activity designed to be faced by a party of four highly leveled and geared players. Each encounter is going to require your party to work together to overcome unique coop mechanics to overcome the bosses within. These bosses may also punish some types of character builds and we’re sure you’ll figure out which builds are more advantageous for each fight.
Unlike Daily Ops and Expeditions, which can be cleared solo if you have the correct build, the Gleaming Depths will require you and your squad to take on unique roles during the encounters and communicate with each other. To help facilitate communication, we’re also introducing a contextual Ping system to allow those who may not feel comfortable with being on voice comms to assist the team. When pointed towards a target, the ping system will mark hostile and friendly targets, points of interest, and containers.
When designing this activity, the team laid out five core features that will make raids different than other repeatable content like Daily Ops, Expeditions or World Bosses:
We’ve covered the first three bullet points in the opening paragraphs so now let’s cover the last two.
No time gating. Raids can be completed back-to-back without having to wait for a reset timer. With each encounter you clear you get rewards. This is important because completing these raid encounters will be your primary source of 4-Star Legendary Mods/Items as well as other raid related rewards.
To start the questline, go to the Gleaming Depths location in the Ash Heap (there’s a new Raid Map Marker to help guide you). Form your party of four and then enter the raid through the Ultracite Fissure.
If you run into any issues and need to restart the questline follow these steps: Pip Boy > Data > Gleaming Depths > Reject. After that, reenter the Gleaming Depths to pick the quest back up.
P.S. We’re aware that we’ve said nothing about the ACTUAL raid bosses. That’s because we want you to experience that for yourself!
If you’re someone who likes to record their gameplay, we’d love to see your first experience. Record it and tag @Fallout on X (formerly Twitter) so we can watch your clear. Surely, you’re going to one-shot it, right?
4-Star Legendary Items (And ENEMIES!)
With the release of the Gleaming Depths, we are expanding the current legendary system to take your 3-Star items and allow you turn them into 4-Star items. Opening a whole new avenue for you to modify your weapons and armor in ways that amplify your playstyle.
These 4-Star Legendary items will be obtainable as drops during the raid and they also have a chance to drop from the new 4-Star Legendary Creatures that will spawn around Appalachia.
4-Star Legendary Creatures are deadlier, faster, and tougher than the Legendary enemies that you’re used to. If you’re lucky (unlucky?) enough to come across one, you’ll also notice that they have new unique modifiers applied to them.
To give you an idea of the new mods that await you, here’s a 4-Star Legendary mod from the Weapon, Power Armor, and Armors category:
This all ties into the Legendary Crafting system that was introduced in Milepost Zero. If you have 4-Star Legendary Weapons and Armor, you’ll have a chance at obtaining a loose mod or learning the recipe when you scrap the item. Like Three-Star Mods, loose 4-Star Mods can be traded with other players. But the second you craft it on an item, that item becomes untradeable and you cannot drop it.
Combine the introduction of 4-Star Legendary items with the introduction of Raids and this is the largest expansion to our endgame yet!
Player Titles
Player Titles are a new way to express what’s unique about your Vault Dweller. Through your Pip-Boy, you can combine different prefixes and suffixes to come up with a nickname that suits you! Earnable from participating in Public Events, Limited Time Events, completing Main Quests, and Seasons, these unique titles will help you stand out from the crowd. The Gleaming Depths raid will also have its own set of titles that will be tied to Challenges.
For long-time players, any titles that are associated to content that you’ve already completed will be automatically granted to your account.
What you’ll see during the PTS and at Gleaming Depths release is just the start journey. Expect to see new titles in the future!
Please Note: You may need to reassign your title when you relog into the game. We have a fix in the works for this that will arrive in a future PTS update.
Patch Notes
Weapons and Armors
Combat and Creatures
C.A.M.P. Pets
· Known Issue: We're aware of C.A.M.P. Cats not following Vault Dwellers after interacting with them.
Perks
PTS Update Notes - 9/30
C.A.M.P. Pets
Say hello to two new fuzzy friends who will help bring your C.A.M.P, to life! We’re excited to bring C.A.M.P. Pets to Fallout 76 starting with a Cat and a Dog. And yes, you can pet them.
You can find your C.A.M.P. Pet in the newly updated DWELLERS workshop tab and spawn them by placing the corresponding spawning furniture for the cat or dog - a cat bed and a doghouse.
Once placed, the animals will follow you around your C.A.M.P., idly walk, sit in their furniture and use their own cat scratcher or digging in their doggy bone mound. The latter furniture items must be placed before they will use them, and currently are found in the MISC workshop tab.
C.A.M.P. Pets will not follow you in the world - they are just that - a C.A.M.P. pet! You cannot have more than one at a time, but you can have one pet and one ally in your C.A.M.P.. They will not, however, be available in your Shelter.
To interact with your new friend, walk up to them and press the interaction buttons that you see when they are close. "Interact" for Pet Commands, "Customize" for Dress Up, and "Edit Name" to call them what you'd like (other players will NOT see your pet's name).
Through Pet Commands you can have them sit, speak, and of course, pet them through an emote style window.
Dress up your pet by crafting their collars at the Armor Workbench in the Headwear section, then use the "Customize" interaction to place them on your friend.
As well as being a cute dweller in your C.A.M.P., they will also bring you an item every so often! This Pet Treasure system allows your fuzzy friend to show their love for you by bringing you a little treat!
We hope you enjoy the C.A.M.P. Pet feature as much as we did creating it!
Keep an eye out for more pets in the future!
Mutated Public Events Update
We’re making a change to the Mutated Public Events playlist by adding five public events each with two mutations to the playlist.
These events are:
During the PTS, these events will be on rotation so that you can provide us feedback on all these events.
Perks Update
During Milepost Zero PTS testing and release, we made some focused changes to Vaccinated, Iron Stomach, Thirst Quencher, and Natural Resistance perks to make these generally underperforming cards more interesting and easier to incorporate into your builds. We did this by removing the extra ranks, lowering the cards cost, and changing the card’s effect to scale with the related primary stat.
In today’s PTS update, we’re continuing this process by modifying more Perk cards with the same design goals in mind. This batch of changes primarily focuses on Endurance cards, but you’ll also see some changes to a few cards in the other stat categories.
Adamantium Skeleton
Ranks reduced from 3 to 1
New effect: Limb Damage Reduction effect now scales with END
All Night Long
Ranks reduced from 3 to 1
Rank 1 Perk Point cost increased from 1 to 2
New effect: The positive effects of pre-war alcohol last twice as long
Bloodsucker
Ranks reduced from 3 to 1
Moved from CHA to END
Rank 1 gains the effects of the former Rank 3
Healing bonus increased from 150% to 200%
Additional effect: Benefits now also apply to Cannibal
Cannibal
Ranks reduced from 3 to 1
Increased the healing received and hunger restored at Rank 1
Cap Collector
Ranks reduced from 3 to 1
Now applies to all containers, not just Cap Stashes
New effect: The amount of Caps found scales with LCK
First Aid
Ranks reduced from 3 to 1
New effect: Stimpak healing scales with INT
Four Leaf Clover
Ranks reduced from 3 to 1
New effect: Misses in VATS contribute to the Critical Meter based on LCK
Hard Bargain
Ranks reduced from 3 to 1
Rank 1 now grants +7 CHA while bartering with NPCs
Junk Shield
Ranks reduced from 3 to 1
Now works while in Power Armor
Additional effect: Now also scales with LCK
Lifegiver
Ranks reduced from 3 to 1
New effect: Improves HP gained from END
Lone Wanderer
Ranks reduced from 3 to 1
New effect: AP Regen and defense bonus based on CHA
Night Eyes
Removed requirement for the time of day
Professional Drinker
Ranks reduced from 3 to 2
Ricochet
Ranks reduced from 3 to 1
New effect: Now increases Deflect chance based on LCK. Deflect grants a chance to reflect 100% of the damage of ranged attacks back to the attacker and reduces the damage you take from the attack by 50%. Deflect chance receives a bonus while wearing Heavy Armor or Power Armor (+50% multiplier). While in Power Armor, the amount of damage reflected is doubled (200%).
Bullet Shield
Moved from STR to END
Added a 4th rank.
New effect: 5% chance per rank to Deflect ranged attacks for 6 seconds when firing a heavy weapon.
Serendipity
Ranks reduced from 3 to 1
New effect: Now increases Evade Chance while under 30% life, based on LCK. Evade provides a chance to avoid all incoming damage from direct attacks. Evade can happen once every 2 seconds and cannot happen when over encumbered or while in Power Armor.
Evasive
Ranks reduced from 3 to 1
New Effect: Now increases Evade Chance based on AGI.
Starched Genes
Ranks reduced from 2 to 1
Moved from LCK to END
Rank 1 now provides the benefits of the former Rank 2
Thru-Hiker
Moved from AGI to END
Combat Balance
Adjustments to Explosion VFX
We’ve reduced the radius in which screen flash effects appear for a multitude of explosions throughout the game. This is purely a visual change and does not impact the radius in which damage is dealt except in the couple of cases noted below.
A few of these have had sizeable reductions (especially Fatman and Fatman MIRV explosions). Please be sure to provide feedback on whether these changes are sufficient in reducing unwanted screen flashing, if there’s any additional explosions that we should adjust, or if some explosions no-longer feel impactful and satisfying to use.
Player Weapons
NPC Weapons and Environmental Effects
NPCs’ use of player weapons listed above will also be affected.
Weapons
We have made changes to Damage and AP Costs for many weapons which primarily focuses on improving cases where weapons don’t perform well enough to meet players’ expectations.
Damage Buffs
These values represent the weapon at its maximum level (45 or 50, depending on the weapon). Lower-level values have similar increases in damage.
This list represents an early pass on many non-automatic and single-shot weapons, including Shotguns, Revolvers, Rifles, and Bows. Please be sure to provide feedback on these changes as we intend to make follow-up adjustments as needed.
Damage for the following weapons has been increased:
Weapon Mod Adjustments
Adjusted the damage for the Beta Wave Tuner and Gamma Wave Emitter mods for the following weapons:
Dev Note: While these weapons are still being evaluated for overall balance, these particular mods over-shot the current target for fire damage mods (especially when taking into account the recent adjustments to creature health and resistances) and are being brought in line with similar mods for other weapons. This allows for more consistency among weapons and mods when making future changes.
AP Cost Reductions
AP costs for the following weapons have been reduced:
Mutations
Creatures
These enemies previously shared weapons with players and now use enemy-specific variants of those weapons. As a result, these weapons can no-longer be looted after those enemies are killed. To make up for the loss of these items, we’ll be making adjustments to creature loot and scrap-to-learn chance for non-legendary mods in a later update during this PTS.
The types of health, damage, and resistance adjustments mentioned in the creatures below have also been applied to other creatures as part of earlier updates. We’ve included additional information here to help provide a better understanding of the changes being made.
Balance adjustments have been made for the following creatures:
Magazines
The following Magazines have been updated. For the most part, these are direct increases to the Magazines’ effects.
Backwoodsman 6 and Live and Love 3 far exceeded the intended level of benefit for magazines and have been adjusted to match their original effect of boosting Healing from food items. Backwoodsman 6’s prior change in the Once in a Blue Moon update had been made in error, and we apologize for the confusion.
Prior to this update, these magazines boosted all foods effects, including (but not limited) to Carry Weight, S.P.E.C.I.A.L. stats, VATS Critical Attack damage, etc.
The effects of these magazines will be further adjusted if needed in future updates.
Bugfixes & Miscellaneous Adjustments
PTS Only
General
Weapons and Armors
Weapon and Armor Mods
Food and Aid Items
Legendary Mods
Accessibility
A suite of new accessibility features are coming to the game with this update!
When you enter the game for the first time, you’ll be presented with the Accessibility Menu that includes the new settings. This will only appear once and if you need to change any of these settings in the future, go to Settings > Accessibility.
Speech-to-Text
Turning Speech-to-Text ON will add a new message window to the UI that will transcribe all voice communication from other players in the area.
Message Window Fade Time – Changes how long the message window stays on screen after the last message has been received.
Message Window Visibility – Changes the transparency of the message window.
Text-to-Speech
Screen Narration
UI Navigation
How to Participate in the PTS
All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.
To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.