Inside the Vault - Milepost Zero Public Test Server
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Source : actualité originale sur Bethesda.net
PTS Update Notes - 8/19
Caravan
Brahmin no longer becomes stuck near the Shenandoah Visitor’s Center
Brahmin no longer blocks the Cargo deposit box near High Knob Lookout
Players can only start one Caravan at a time
Milepost Zero – Outpost
Josie can now be upgraded to Tier 3
Theodore is now only upgraded to tier 3 after the player has completed the “Unconventional Weaponry” quest to unlock the V63 Laser Carbine
V63 Laser Carbine is now repairable via the workbench
The “HR Meeting Minutes” holo-tape no longer appears in Marley’s desk
Players are now able to rename their Brahmin at anytime
Facial animations are now present on characters inside of the outpost
Legendary Crafting
Combat
PTS Update Notes - 8/9
Legendary Crafting
Combat
Damage adjustments for the following weapons, armor, and mods with Fire/Poison damage:
Caravan
General Notes
Intro Quest: “A Bump in the Road”
Caravan Quest (Repeatable)
Brahmin may become stuck at several locations. If so, killing the Brahmin fails the Caravan quest, and players can start a new Caravan with Marley. Locations are near:
Big Meadows Gas Well
Hemlock Springs Dump
Makeout Point
Select routes may have mismatched encounter objectives, appearing farther away than they are
Milepost Zero Headquarters
Ineke
Josie
Mischief Night
Thank you all for testing Mischief Night and providing some great feedback over the course of the PTS. For now, we will be pulling the event from the test server. This also means that it will not release with the Milepost Zero update later this year.
We know this may be disappointing to those who were looking forward to the event’s return, but we want to give this some extra polish/love before we bring it back.
PTS Update Notes - 7/26
UI
Legendary Crafting
Vendors
PTS Item Locker
Make your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.
Combat
Caravan
Mischief Night
PTS Update Notes - 7/24
Legendary Crafting
Combat
The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:
The following weapons have had their damage values adjusted:
Poisoned Sheepsquatch Club
Crusader Pistol Pyro Receiver
Heating Coil mod for the Power Fist
Perfect Storm 10mm SMG
Burning Love Compound Bow
Adjustments to Beta/Gamma mods for Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT (Damage over Time) effect
Adjustments to Beta/Gamma mods for Gatling Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT effect
Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
Adjusted the Poison damage dealt by the Strangler Heart Power Armor
Adjusted the damage dealt by the Thorn armor
Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
Melee weapon Dot damage now scales with strength
Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
Fixed an issue that could cause some explosions to be scaled smaller or larger than intended
Newly Added 7/26: Effects which increase explosion damage (Demolition Expert, etc.) should now increase the damage dealt by DoT effects from explosions
Quests
Items
Known Issues
Caravans
Mischief Night
Rewards
PTS Update Notes - 7/19
Legendary Crafting
Removed Legendary Particles
Scrapping Legendary Items now grants Scrip instead of Legendary Particles
The amount of Scrip gained this way is significantly less than the Scrip vending machine gives.
Attaching Legendary Mods now requires Scrip, instead of Modules
Crafting Legendary Mods now requires Legendary Modules
Fixed an issue preventing Vault 94 armor from being Legendary Crafted
Fixed cases where Legendary Items couldn't be scrapped
Legendary Core rewards from Events and Quests replaced with Legendary Modules
Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.
PTS Update Notes - 7/12
PTS Update Notes - 7/11
Vendor History
Have you ever wondered what was the hottest item at your C.A.M.P. Vendor or what would be a good price for an item? Well, your problems are solved with a Vendor History log, which is accessible from the Paper Map or your vendor. This log will show you what items were sold, for what price, the time, and the gamertag from your customers.
The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.
Playtest Server Item Locker
Right outside of Vault 76 you’ll find a fancy-looking locker with a chalkboard next to it. This is the Playtest Server Item Locker which will be used to deliver items to Vault Dwellers that we would like your feedback on. It may be empty for now, but it won’t be for long. Be on the lookout for more news in the future!
Legendary Crafting
Perks
UI
Other
Original Inside the Vault - Milepost Zero article
Today the next major patch for Fallout 76 is hitting the Public Test Server (PTS). We’re excited for you to dive into the next update.
Kicking things off with some mischief, you can experience the return of Mischief Night at its new location in Rapidan Camp. On top of that, we’ve added Legendary Crafting to go along with some combat rebalance we can’t wait to get your thoughts on.
And this is just the beginning! Later this month, we’ll be adding the opportunity to build your own Caravan Company as part of Milepost Zero. We’ll have more news on what you can expect to see in that adventure soon.
The PTS is available for testing right now and as always, you can provide feedback on your experience in our Discord.
“A Bump in the Road” - Starting off your own Caravan Company (Available Now!)
To start your new franchising adventure, you’ll need to look for a flare in the sky coming from Stony Man Lookout in the Skyline Valley region. Level 20 players that travel to the source will begin the quest “A Bump in the Road” that kicks off the Caravan questline and introduces you to running your own caravan routes.
Mischief Night
Mischief Night returns. The event has been revamped and is now located in Rapidan Camp. You should still feel the fun and chaotic nature of Mischief Night while enjoying its new Halloween themed rewards. This Public Event will be on rotation with our new Daily Ops maps, so make sure to read on for our full Public Event + Daily Ops testing schedule.
Legendary Crafting
Please refer to the latest PTS Patch Notes at the top of the article for the most recent changes to the Legendary Crafting System
We have been exploring a new approach to Legendary Crafting and we wanted to give you an opportunity to get your hands on it to provide some early feedback. Our intention with the changes mentioned below is to give you a way to have more direct control over the Legendary Mods that are on your Legendary items. We believe this system will require time and iteration to get it right. So, while we’re providing this to you to test now, it won’t be released to the Live game until we believe that it’s ready.
Your feedback during this PTS period will be critical to how this develops. Please share your thoughts in our Discord server or on the Fallout 76 subreddit.
Before we dive into how this version of Legendary Crafting works let’s introduce you to Legendary Particles, our new crafting component. In this new system, you’ll use Legendary Particles to craft Legendary Mods and spend Legendary Modules to swap them onto Legendary items.
Legendary Particles can be obtained by scrapping Legendary items at your workbench or trading with players. These Legendary Particles can also be stored in your Scrap Stash.
We're still evaluating how we want to manage Legendary Cores moving forward.
Now let us explain how this system works.
Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:
Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.
Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.
Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.
As a result of this update, we’re also relaxing the Legendary Mod restrictions on weapons. We’re excited to see you explore this system and find new, exciting mod combinations.
We appreciate that this is a large change to how you interact with Legendary items, but we’re eager for you to test this system and share your feedback. Tell us what you think about the UI/UX or how does it feel to obtain and craft Legendary Mods. We want your thoughts on all aspects of this so join us in our Discord and share your thoughts!
Best Builds
Milepost Zero will also be introducing a new social update called Best Builds. Best Builds is a system that allows players to submit, visit, and rate submitted C.A.M.P.s. Best Builds will be shared and populated thought out wasteland for all players across all Adventure Mode servers to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.
Submitting Your Camp
Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you've entered the submission window, you'll be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you're happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other player created Best Builds and be populated throughout the Adventure Mode servers.
Once populated players will be able to visit and Like your Best Build.
If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.
Visit
Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are our player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P.. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Don't delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.
Rate
If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.
Combat Rebalance
The Milepost Zero update continues the work set out in Skyline Valley to update our combat systems. This patch includes changes to sources of Fire and Poison damage as well as how the damage over time (DoT) effect works.
Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.
General
Player Weapons
Fire/Poison Weapons and Mods
The following weapons and weapon mods have been updated in accordance with the Fire and Poison DoT adjustments mentioned above.
Additional Weapon Updates
Dev Note Please give us feedback on how this weapon’s bleed damage feels.
Creature Balance
Balance adjustments have been made for the following creatures:
Creature Weapons
Weapons used by the following creatures have also been updated:
Perk Changes
Region Bosses
The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.
Public Event + Daily Ops Testing Schedule
Along with the return of Mischief Night, we have two new locations for Daily Ops arriving with this update. You’ll find our testing schedule for Public Events and Daily Ops below.
These events will rotate out at the top of each hour:
Known Issues
Mischief Night
Daily Ops
Best Builds
Combat Rebalance
How to Participate in the PTS
All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.
To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.