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Fallout 76: Mutation Invasion PTS Highlights and Update Log


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Source : actualité originale sur Bethesda.net

 

We’ve reopened the Public Test Server to share an early look at our upcoming Mutation Invasion Update for Fallout 76, which brings the Daily Ops’ Mutations you’ve experienced to Appalachian Public Events! We hope you will join us in trying out these events and are very interested in your feedback and bug reports with us in the Bethesda Studios Discord Server.

Make sure to revisit this post regularly, because we plan to add highlights from each new PTS update we release over the course of playtesting.


Introducing: Mutated Public Events

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Over the past four years, Appalachia has changed in many ways. While many of these changes are thanks to you (Project Clean Appalachia, anyone?) some of the changes are the results of daily long-lasting radiation exposure to the local inhabitants. Otherwise known as, “A Normal Day in the Wasteland.”

Mutations you’ve grown to know and love from Daily Ops’ missions are now spilling over into Public Events!

  • At the top of the hour, every hour a Mutated Public Event will appear. These events are marked with a special icon to indicate they are Mutated.
  • Public Events for the remainder of the hour are normal events with no Mutations, which is also how this feature will function in the Live game.

As a reminder, mutations can be:

  • Volatile: Enemies explode upon death.
  • Active Camouflage: Enemies are clocked when not attacking.
  • Resilient: Enemies can only be slain with a melee attack.
  • Freezing Touch: Slow targets down upon attack.
  • Toxic Blood: Enemies leave behind small poisonous hazard upon death.
  • Group regeneration: Enemies heal each other when within radius.
  • Swift Footed: Increased movement speed.

New Rewards and Challenges!

Completing a Mutated Public Event will net you Legendary Items, Treasury Notes, and other rewards you see in a typical Public Event. In addition to these rewards, you’ll also earn a new crafting component called Infusion Reagents.

Infusions

Infusion Reagents can be combined at your Chemistry Workbench to create a new consumable item: Infusions!

  • Infusions have powerful effects that last for a short amount of time.
  • Each Infusion has multiple tiers that increase the magnitude and/or duration of their effects.
  • Unlock higher Infusion Tiers by completing new Lifetime Challenges for Mutated Public Events. The more Mutated Events you complete, the more tiers you unlock!
Infusion Details

Currently, there are two infusions you can try out:

  • Steel Skin Infusion: Gain the effects of wearing Power Armor for several minutes.
  • Healing Cloud Infusion: Emit a Healing Cloud that heals you and other friendly nearby players for several minutes.
Additional Rewards

Mutated Package

Similar to Treasure Pails and Holiday Gifts, Mutated Packages contain a host of rewards, from contextual ammo, Infusion Reagents, and a chance for rare plans, serums and Legendary Weapons.


Earn more rewards with Fallout 1st!

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When participating in a Mutated Public Event with Fallout 1st members present, everyone earns more rewards! Regardless of if you are subscribed or not, all event attendees will earn increased rewards. “The more the merrier” as we say, meaning if enough Fallout 1st members are present, the rewards increase.


Daily Ops Improvements

In addition to Mutated Public Events, we’ve also added new locations, enemies and a new mutation into our Daily Ops rotation. We’d love to hear your feedback on this new encounter group and mutation in our Discord.

Daily Ops

  • New Mutation: Reflective Skin
    • Reflective Skin: Enemies periodically enter a Reflective state that reflects back some of the damage done to them.
    • Reflective Skin will also be on our Mutated Public Events list.
  • New Encounter group: Aliens
  • New Locations:
    • Capitol Building
    • Garrahan Mining Headquarters
    • Morgantown High School

Thank you very much for your participation in the PTS, we’re looking forward to hearing what you think!

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