Aller au contenu

:::Installation et Changelog:::


Junka

Messages recommandés

Changelog du 23 Février 2013



FIXES:
- Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.
- Bigger exit grid in Ghost Farm and some other small map fixes in the location.
- Fixed description of Living Anatomy and Explorer perks.
- Disabled possible cause of some accidental big lags on the server.

FEATURES:
- Helmets of companions can now be changed/removed via dialog.

EXTRA NOTES:
- Run the updater to obtain the new files.

IMPORTANT:
- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Changelog du 16 Mars 2013



FIXES:
- Ingredients for crafting machines are now counted properly.
- Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).
- Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.
- Added missing message when trying to access cigarettes crafting machine while the machine is still working.
- Fixed glitched trunk graphics of the police car (by jotisz).

CHANGES (WIP):
- Changes for faction friends and people with invited status:

they aren't considered intruders by followers guarding bases/tents,
they lose their status if they kill a member of the faction inside the faction base,
they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.
- Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).
- Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:

sneaking players,
disconnected players,
if you have a temporary team (in Hinkley or events), when seen by the players from your team,
if you don't have a temporary team, when seen by:

players from your faction, if it's a player faction,
players from a faction where you are registered as friend,
players who tagged you as a group leader,
players who tagged someone who tagged you as a group leader.

EXTRA NOTES:
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Changelog du 02 Avril 2013



FIXES:
- Disabled probable cause of some occasional huge lags on the public server.
- Solution for "character already in game" problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).
- Fixed some encounter NPCs not reacting on player being too close in certain cases.
- Fixed some encounter NPCs protecting players against predators.
- Followers set to flee in combat are no longer unprotected in guarded towns.
- Gunrunners delivery case is no longer stackable (it was a source of certain glitches).
- Ammunition in the BB gun in the Tent in the Wasteland quest isn't lost when the gun is unloaded with full magazine.
- Removed Vertibird from Navarro map.

FEATURES:
- Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting "use on" mode is not necessary). Smart Cursor works with following tasks: collecting fibres, shoveling brahmin dung, chopping wood, mining, digging graves (to cover graves you still have to use "use on" mode in shovel).
- Players can sell gold nuggets in Redding bank.
- Added a new special encounter.

CHANGES (WIP):
- Mining system, has been reworked (see New Mining System below).
- Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a "monster lair" area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.
- Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there).
- Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.
- Good Metal Parts and Advanced Gunpowder can be crafted with Workbench. High Quality Alloys still require Advanced Workbench.
- All caravan wagons have 10x larger volume capacity.
- Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of Toxic Caves and in Waterworks. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations).
- All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.
- Some encounter NPCs can push players away when they get too close.
- A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.
- Crafting Healing Powders doesn't require workbench.
- Stimpak and Super Stimpak recipes were made slightly cheaper.
- Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.
- Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).
- Player characters can no longer fly with Vertibirds or TARDIS.

EXTRA NOTES:
- Run the updater to obtain the new files.
- Output of +requesthelp command is now visible for Game Masters on IRC, even if they are not logged into game.
- Server messages are passed to Librarian (IRC bot by Cpt.Rookie) and visible on #2238 channel.

IMPORTANT:

- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.

---------------------------------------------------------------------------------------------------------------------------------------


New Mining System


Summary

Instead of rocks, mines contain resource veins. Each vein holds a number of resources of specific type. When a vein is depleted, another vein in the mine is generated. The type of a new vein is in most cases random, although the chance for each type vary, depending on mine. The only exception is if it was the last vein of a type, in such case another vein with the same type is generated.


Image IPB


Available Mines

Redding mine has 10 veins of following types: Iron Ore, Minerals, High Quality Iron Ore, High Quality Minerals, Gold. A new vein is generated immediately after another vein has depleted.

Broken Hills mine has 10 veins of following types: Iron Ore, Minerals, High Quality Iron Ore, High Quality Minerals, Uranium. A new vein is generated immediately after another vein has depleted.

Gecko mine has 10 veins of following types: Iron Ore, Minerals, High Quality Iron Ore, High Quality Minerals. A new vein is generated immediately after another vein has depleted.

Guarded mines (near Shady Sands, Junktown, Klamath, San Francisco) have 4 veins of following types: Iron Ore, Minerals. A new vein is generated 2 minutes after a vein has depleted.

Ghost Farm mine has 2 veins of following types: Iron Ore, Minerals. A new vein is generated 2 minutes after a vein has depleted.

Bunker Base has 2 veins of following types: Iron Ore, Minerals. A new vein is generated 10 minutes after a vein has depleted.

Player Mine has 2 veins of following types: High Quality Iron Ore. In the first 14 real days a new vein is generated 12 hours after a vein has depleted (roughly 220 High Quality Iron Ores can be mined in Player Mine if done regularly). After 14 days new veins won't generate and player can buy a new mine - the old mine will be deleted when a new one is bought. Player Mines usually come with a few mobs of random type inside. The mobs will respawn, although very slowly.

Mining Tools

With Primitive Tool you can mine Iron Ore and Minerals only. With Sledgehammer you can mine Iron Ore, Minerals and High Quality Iron Ore. With Super Sledge you can mine all types of veins.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Grosse Maj ;)

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

  • 2 mois après...




Changelog du 06 Avril 2013



CHANGES (WIP):
- Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.
- Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.
- Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become "Fool's Gold" items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank.
- Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.
- Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted.
- Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Changelog du 02 Juin 2013



FIXES:
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.
- Bomb in gunrunners quest can now be defused.

FEATURES:
- Special clothes can be found in encounter, Ares and Glow lockers.

CHANGES (WIP)
:
- Hinkley outfitter will give outfits to mentally challenged.
- Low Charisma no longer prevents from talking to traders.
- Disabled crafting cooldown.
- NPCs don't remember players who attacked them after the NPC dies.
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just like during normal throwing attack.
- Using reload hotkey now no longer changes weapon attack mode.
- Disassembling items removes sneak.
- New tanker entry point in San Francisco on town/world interface.
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).

EXTRA NOTES
:
- Run the updater to obtain the new files.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Changelog du 06 Juin 2013


La Fin



The Server

On Sunday, June 23rd 2013, the FOnline: 2238 server will be shut down. The details are trivial and pointless, the reasons, as always, purely human ones. The interest in the current state of the game is steadily declining, while, at the same time, expectations about further development of the project can't be matched. With a decimated player base and, in turn, low number of donations we can't afford us any further server lease.

For you, the players, this means that there are over two weeks to play and discuss FOnline: 2238 on the current forum. This moment occurs important to many of us and we would like to use this opportunity to invite all the people who have been sharing so many memories from the last four years to login on June 23rd (evening time CET) for a big shutdown party. We definitely would love to have as many people as possible during these very moments and, of course, during the last days of 2238.

We would like to thank the players who supported us with their suggestions, bug reports, patches and content. Special thanks to all wiki editors, moderators and game masters. Last but not least, we would like to thank all our donors, who helped us to keep the 2238 server running for so long! Without you, the last 4 years wouldn't have been the same.

However, this is not the end, merely a new beginning for us - and we hope for some of you as well.

The Forum

The current 2238 forum will be transformed into a "FOnline developer zone" - a community dedicated to game development using the FOnline engine, a place where you can discuss developing games, ask questions about the engine, publish and share your work with others, announce new FOnline projects and maybe even have a whole board for your own project. As an inevitable result of this change, all 2238 game related boards will be closed with everything regarding the "SDK" and "3D Development" expanded. If you have any ideas and suggestions, feel free to share them with all of us.

Currently there is no decision whether the FOnline: 2238 sources will be released or not.

That's all folks, have fun in the last days of 2238!

Image IPB

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Changelog du 23 Juin 2013




So... What's next?


Hello all,

I don't want to make this a long message, there isn't that much to say right now anyway. Most of you are now probably curious about what happens next, so I am going to shine some light onto that.

The FOnline: 2238 forum will still be online for a few days, while we are preparing the database and the new forum. After this is done, we are going to redirect fonline2238.net to the new website. I'll guess it will take one or two days, maybe less, as it should go rather smooth. The 2238 forum will be archived, so the important stuff won't be deleted.

Greetings and thanks and all that stuff from... (in whatever order I had in my mind right now):

Atom, Ghosthack, Lexx, Lisac2k, Scypior, Wipe, Jovanka, Johnny, Mayck, Rusty, Solar, Slim Charles and the very early Rotators many probably don't remember: Prefontaine, and... Ehw... I probably should have made a list before (woops). Anyway... Thanks to everyone.

That's it right now. You'll hear more from us in the coming days.

" Il y a mille inventions pour faire parler les femmes, mais pas une seule pour les faire taire. "
__________________________________________
The Tim & Tom & Ted Lawyers Agency and Childrens Of Atom

Lien vers le commentaire
Partager sur d’autres sites

Archivé

Ce sujet est désormais archivé et ne peut plus recevoir de nouvelles réponses.

Invité
Ce sujet ne peut plus recevoir de nouvelles réponses.
×
×
  • Créer...