;The F2_RES Configuration file 12/12/2013 ;A High Resolution Mod For Fallout 2 ; ;Comments start with ; anything on a line after a comment is not visible to program ;################################################################################################################## [MAIN] ; Affects Windows Vista/7/8 and above. Allows hi-res patch settings to be changed without admin privileges ; if installed in the "Program Files" directory. ; When UAC_AWARE=0 the hi-res patches settings will be stored in the game folder as usual. ; When UAC_AWARE=1 the hi-res patches settings will be stored in the users roaming app data folder. ; For Vista this is usually "C:\Documents and Settings\'your user name'\Application Data\Fallout2". ; For Windows 7/8 this is usually "C:\Users\'your user name'\AppData\Roaming\Fallout2". UAC_AWARE=0 ; Set GRAPHICS_MODE=0 to enable Basic mode which supports resolution change only(required for sfalls Graphic modes). ; Set GRAPHICS_MODE=1 to enable Direct Draw 7 mode. ; Set GRAPHICS_MODE=2 to enable DirectX9 mode. GRAPHICS_MODE=2 ; Set SCALE_2X=1 to scale the game x2. ; Note: This will increase the minimum resolution to from 640x480 to 1280x960. SCALE_2X=0 ; Set the Fullscreen resolution here. SCR_WIDTH=1280 SCR_HEIGHT=720 ;SCR_WIDTH=1024 ;SCR_HEIGHT=768 ;SCR_WIDTH=800 ;SCR_HEIGHT=600 ; Set the Fullscreen colours here. ; 8 for 8bit colour output (original) ; 16 for 16bit colour output (set only if your not using Sfall with graphics modes 4 or 5) ; 32 for 32bit colour output (set only if your not using Sfall with graphics modes 4 or 5) COLOUR_BITS=32 ; Set the Fullscreen refresh rate here. ; Set REFRESH_RATE=0 for driver default. REFRESH_RATE=60 ; Set WINDOWED=1 to enable windowed mode. WINDOWED=0 ; Window size and position data, Do not modify. WIN_DATA=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0C0100003C000000F60500006C030000D0 ; Hi-Res Patch data file and patch folder(Loaded after master.dat) f2_res_dat=f2_res.dat f2_res_patches=data\ WINDOWED_FULLSCREEN=0 ;################################################################################################################## [INPUT] ; Set ALT_MOUSE_INPUT=0 to allow Sfalls mouse input functions to work. ; Set ALT_MOUSE_INPUT=1 to enable alternate mouse input control built into the hi-res patch. ALT_MOUSE_INPUT=0 ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode. ; Adds extra windows message checks to several loops during combat and fade effects. ; This setting is always enabled if ALT_MOUSE_INPUT=1. EXTRA_WIN_MSG_CHECKS=0 ; Set SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 for inventory, barter, loot screens etc. to make mouse wheel control default to the PC's item list unless the cursor is hovering over another list. SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 ;################################################################################################################## [EFFECTS] ; Play the game in black and white.(Pixote's zany idea) ; Set IS_GRAY_SCALE=1 to enable. IS_GRAY_SCALE=0 ;################################################################################################################## [HI_RES_PANEL] ; if DISPLAY_LIST_DESCENDING=0 resolutions are listed from lowest to highest. ; if DISPLAY_LIST_DESCENDING=1 resolutions are listed from highest to lowest. DISPLAY_LIST_DESCENDING=1 ;################################################################################################################## [MOVIES] ; if MOVIE_SIZE=0 - movies remain their original size. ; if MOVIE_SIZE=1 - movies will stretch to fit the screen while maintaining the aspect ratio of the original. ; if MOVIE_SIZE=2 - movies will stretch to fill the screen. MOVIE_SIZE=1 ;################################################################################################################## [MAPS] ; if EDGE_CLIPPING_ON=0 - area beyond map edges is visible. ; if EDGE_CLIPPING_ON=1 - area beyond map edges is hidden. EDGE_CLIPPING_ON=1 ; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled. ; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored. IGNORE_MAP_EDGES=0 ; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below. ; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored. IGNORE_PLAYER_SCROLL_LIMITS=1 ;SCROLL DISTANCE FROM PLAYER ;HALF_SCRN eqauls half the screen width when used by SCROLL_DIST_X. ;HALF_SCRN eqauls half the screen height width when used by SCROLL_DIST_Y. SCROLL_DIST_X=HALF_SCRN ; ORIGINAL 480 SCROLL_DIST_Y=HALF_SCRN ; ORIGINAL 400 ;Extends the path finding range by increasing the number of path nodes. ;Multiples of 2000 nodes, 1=2000(original), 2=4000, 3=6000, ...etc, 20=40000(max). NumPathNodes=1 ; Set FOG_OF_WAR=1 to enable Fog Of War. FOG_OF_WAR=0 ; Set FOG_LIGHT_LEVEL between 0-10 to change the fog light level ; 0 = Off, 1 = darkest, 10 = brightest. See readme for further details. FOG_LIGHT_LEVEL=4 ZOOM_LEVEL=1 IS_ZOOM_BOUND_BY_EDGES=0 ;################################################################################################################## [IFACE] ; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar. ; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar. IFACE_BAR_MODE=0 ;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used. ;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used. ;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used. IFACE_BAR_SIDE_ART=1 ;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges. ;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar. IFACE_BAR_SIDES_ORI=0 ;This will increase the width of the interface bar expanding the area used to display text. ;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width. IFACE_BAR_WIDTH=800 ;W.I.P. - A small mod that replaces the Ammo Metre. ;if ALTERNATE_AMMO_METRE=0 - Disabled. ;if ALTERNATE_AMMO_METRE=1 - Single colour, the colours used can be set below with the ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK options. ;if ALTERNATE_AMMO_METRE=2 - Changes colour depending how much ammo remains in your current weapon. ;if ALTERNATE_AMMO_METRE=3 - Divides the metre into several differently coloured sections. ALTERNATE_AMMO_METRE=0 ;ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK set the palette offsets of particular colours used when ALTERNATE_AMMO_METRE is set to 1. ;ALTERNATE_AMMO_LIGHT is the main colour, ALTERNATE_AMMO_DARK is the darker glow colour. ;Some posible combinations to try are: ; green - light 0xC4, dark 0x4B ; yellow - light 0x3A, dark 0x42 ; orange - light 0x91, dark 0x9A ; red - light 0x84, dark 0x8C ALTERNATE_AMMO_LIGHT=196 ALTERNATE_AMMO_DARK=75 ;################################################################################################################## [MAINMENU] ; if set to 0 - main-menu image will display at its original size. ; if set to 1 - main-menu image will stretch to fit the screen while maintaining its aspect ratio. ; if set to 2 - main-menu image will stretch to fill the screen. MAIN_MENU_SIZE=0 ; if set to 1 - hi-res main-menu graphics are used instead of original 'mainmenu.frm'. USE_HIRES_IMAGES=1 ; if set to 1 - menu-buttons, text & text-background are scaled up for better visibility when using hi-res graphics. SCALE_BUTTONS_AND_TEXT_MENU=1 ; When using a hi-res background, MENU_BG_OFFSET_X & MENU_BG_OFFSET_Y equal the ; distances in pixels from the top button to Menu Background Graphic edges. MENU_BG_OFFSET_X=-24 MENU_BG_OFFSET_Y=-24 ;################################################################################################################## [STATIC_SCREENS] ; if set to 0 - background image will display at its original size. ; if set to 1 - background image will stretch to fit the screen while maintaining its aspect ratio. ; if set to 2 - background image will stretch to fill the screen. DEATH_SCRN_SIZE=1 END_SLIDE_SIZE=1 HELP_SCRN_SIZE=1 SPLASH_SCRN_SIZE=1 ;################################################################################################################## [OTHER_SETTINGS] ; For UK, French & German versions ; if CD_CHECK=0 - Fallout2 will load without CD_ROM ; if CD_CHECK=1 - Fallout2 will check for the CD_ROM before running CD_CHECK=0 ; if DIALOG_SCRN_BACKGROUND=0 - Map and Iface-bar are VISIBLE while viewing the Dialog Screen. ; if DIALOG_SCRN_BACKGROUND=1 - Map and Iface-bar are HIDDEN while viewing the Dialog Screen. DIALOG_SCRN_BACKGROUND=0 ; Set DIALOG_SCRN_ART_FIX=1 to enable Continuum's new dialog screen graphic. DIALOG_SCRN_ART_FIX=1 ; Increases the length of time the Splash screen is displayed in seconds SPLASH_SCRN_TIME=2 ; Set to 1 to reduce CPU usage and heat generation by allowing the system to go idle. ; This setting should not be enabled if Sfalls "ProcessorIdle" setting is also enabled as this will likly cause slowdowns. CPU_USAGE_FIX=0 ; Set to 1 to enable a small adjustment to the mouse selection rect for the PC's inventory on the barter window. BARTER_PC_INV_DROP_FIX=1 ; Original value = 60, decrease/increase this value to quicken/slowdown fade effects. FADE_TIME_MODIFIER=60 ; Set to 1 to enable, recalculates fade time length each time a transitional fade occurs. ; May be useful if the length of transitional fade effects seems to randomly change between game restarts. FADE_TIME_RECALCULATE_ON_FADE=0